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  1. #1
    Join Date
    Mar 2005
    Posts
    422

    Thumbs down

    this is the best and most time consuming wallpaper i have ever done in my entire life workeing with graphics

    Total time spent: 3 hours 30 minutes
    Tools used:Cinema 4d for the render,Photoshop for the beam and the rest
    Size:1024x768

    i love the beam effect as i spent an hour just on that only the pixel dust was custom made by me its no brush
    use it and u wont regret it =]

    please comment because this is the most time i spent on a wallpaper



    click thumbnail then click on the center again to view fully better :lol:

    BTW if any one would like to join Inferno Creations please do
    http://inferno.theintensity.com/
    =-=-==-=-=

  2. #2
    Join Date
    Nov 2005
    Location
    Inside a great mind
    Posts
    893

    Default

    Dude from the bottom of the top of my right arterie i tell you this:
    That wallpaper is very good, i love the pixel dust and you should make a brush out of it and throw it in the resource room.
    THe whole wallpaper is very very good, i love it. How did you make it? is that a render from another program like blender?

    Anyways good job, congratulations.



  3. #3
    Join Date
    Dec 2004
    Posts
    1,949

    Default

    Sorry, i really dont like it, its way to cluttered, it needs to be smoothed. Theres to much going on so it takes away from the simple perspective.

    The beam on the right looks good, except that its randomly placed, it has no real purpose to the image.
    Oblivion


  4. #4
    Join Date
    Mar 2005
    Posts
    422

    Default

    Antidote thanx alot
    the render i made in cinema 4d

    oblivation i dont get what u mean smootherd like i did a hypernurb on the render which makes it smooth

    but yes i get what u mean the beam is placed randomly
    =-=-==-=-=

  5. #5
    Join Date
    Jul 2005
    Location
    Poland
    Posts
    428

    Default

    delete this pulse of light (?) on right, and make whole wallpaper in abstract3d style
    and fix txt

  6. #6
    Join Date
    Jul 2005
    Location
    London
    Posts
    242

    Default

    it is too cluttered but i think the contrast from highlights to shadows is good, it gives it almost a 'vectory' look - very retro. But the light beam is very pointless and random

  7. #7
    Join Date
    Jul 2005
    Posts
    382

    Default

    Dang zade getting pretty good in C4d I see... hmm i'm going to have to step up my game

    I really like the Render and the wallpaper all around great job on this

  8. #8
    Join Date
    Jun 2005
    Posts
    2,598

    Default

    its too red. i like the render but the beam is just too tut whored. its all too red.
    This is me.



  9. #9
    Join Date
    Mar 2005
    Posts
    422

    Default

    lol if someone makes something blue
    its all to blue?
    i dont get what ur saying
    and i used a gradient on the bg
    =-=-==-=-=

  10. #10

    Default

    It's... very... bright red. Even though there is a gradient. The beam is really random, and it reminds me of that grey cobra tutorial~ ^^ I like it, but the whole thing is just too red for me


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