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  1. #1
    Join Date
    Jul 2005
    Posts
    74

  2. #2
    Join Date
    Nov 2005
    Posts
    204

    Default

    well cant really see the sprite too well and i think the effects around it should be enhanced cuz i cant really make out whats goin on. also i think the tag could use some negative space

  3. #3
    Join Date
    Apr 2005
    Location
    long a
    Posts
    1,642

    Default

    Originally posted by .ionide@Dec 6 2005, 07:27 PM
    pscs2defaults.
    [snapback]98710[/snapback]
    You don't always have to say that. It seems to me that you are trying to get more credit than you deserve, and you are looking for more attention. I know you are looking for some beginner to say, "OMG AWESOME FOR DEFAULTS" but I truely think that you are better than sinking to a lower level to try to gain more prestiege. I think you are better than that.

    On the sig, it really doesn't flow much color wise. Also I think it needs a levels layer to spice it up.

  4. #4
    Join Date
    Jul 2005
    Posts
    74

    Default

    Originally posted by myst
    You don't always have to say that. It seems to me that you are trying to get more credit than you deserve, and you are looking for more attention. I know you are looking for some beginner to say, "OMG AWESOME FOR DEFAULTS" but I truely think that you are better than sinking to a lower level to try to gain more prestiege. I think you are better than that.

    On the sig, it really doesn't flow much color wise. Also I think it needs a levels layer to spice it up.
    Actually I say it so ppl won't ask for the renders I used. Anyway thx for the suggestion and if you perceive it that way I'll stop.

  5. #5
    Join Date
    Oct 2005
    Location
    Australia
    Posts
    330

    Default

    i think the sprite is too sharp and also i don't really like the text.

    don't really like the colors

  6. #6
    Join Date
    Jun 2005
    Location
    U.K.
    Posts
    3,462

    Default

    I can't make out what the sprite is... Some negative space.. And a levels/curves for depth..

  7. #7
    Join Date
    Jul 2005
    Posts
    74

  8. #8
    Join Date
    Dec 2005
    Posts
    4

    Default

    2nd is better then first.

  9. #9
    Join Date
    Nov 2005
    Posts
    204

    Default

    angel looks nothin like that in the tag lol but at least i know what it is now

  10. #10
    Join Date
    Apr 2005
    Location
    NSW, Australia
    Posts
    1,511

    Default

    it needs more of a flow between render and bg


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