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Top Poster: cc.RadillacVIII (7,429)
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I can tell that you're trying hard to improve, I like the enthusiasm I want to know first, are you starting with a basic primitive (sphere, box etc. yes I realize the DA description says sphere in this one) and using modifiers/deformers or whatever they're called in Cinema4D? The reason I ask is because if you are, you can get results that are hundreds of times better if you actually model the piece rather than twist, bend it and all of that. I'll crit more later
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Personally, for some odd reason, I like it about 8x better when its not full view??
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@ Jack: Yeah i think that was made from a sphere with some bends and stuff, i think ur talking about like box modeling, iv been trying that but not really getting a gd result, :/ lol
@ Static: yeah i didnt realise the full view was so big, considering i had scaled it down 50% already
thanks for the comments guys, anymore
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@ Jack: Yeah i think that was made from a sphere with some bends and stuff, i think ur talking about like box modeling, iv been trying that but not really getting a gd result, :/ lol
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It takes practice of course :P And planar modelling is the way to go!
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yes I really suggest you start to learn "the real"thing not the random stuff without you knowing what you actually are doing
it takes time, but it's worth it
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lol how do i get started then, u know any gd tuts that will get me on my way?
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