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  1. #1
    Join Date
    Jul 2005
    Posts
    102

    Default new



    v2.


    Again another one, i'm on a producing spree lately lol..like always commetage please

    ^_^


  2. #2

    Default

    I liked it until I figured out what the render was.


    v.2 though.


    ... With the exception of this stamp.

  3. #3
    Join Date
    Jul 2005
    Posts
    4,368

    Default

    i kinda gree with ein... but i still like it now that i know what the render is... just not as much... i think the blue on the right is in two big a blob as it were amd would look better if it had more orange in it... anyway v2 for the extra depth added by the bluring.


    Death from above!


    (: PPPPINK!!!!!

  4. #4

    Default

    lighting sources are too in your face and the sides are too dark..

  5. #5
    Join Date
    Jun 2007
    Posts
    325

    Default

    ill give you a piece of advice dont just keep on putting out sigs cos at some point your gonna burn out like i did for a for a month or two only putting out like 2 sigs, just keep it slow and try and improve on what you arent good at. Now the sig is actually very nice but the blue line type things arent fitting in their, but what is the deal with render all i see is someone with head phones on. anyway V2

  6. #6

    Default

    Quote Originally Posted by DChild View Post
    cos at some point your gonna burn out like i did for a for a month or two only putting out like 2 sigs,

    I wouldn't really call that creative block. For me, making two sigs every two months would be really productive... As of the moment the only thing I make is about 7 large pieces every year with one or two sigs -- and that's productive to me.


    ... With the exception of this stamp.

  7. #7
    Join Date
    Jun 2007
    Posts
    231

    Default

    Too much lighting but still nice.

  8. #8
    Join Date
    May 2007
    Posts
    325

    Default

    i like what you did... i just dont like it all how you can barely see what is going on.. rly hard to see the render

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