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Top Poster: cc.RadillacVIII (7,429)
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Crysis Sig (I don't know what I did here)

I don't know about this or how I even did it. It looks good and bad at the same time. I have no clue why it didn't turn into a steaming pile of you-know-what. Could I get some CnC on this to fix it? I think this could still be a cool sig!

"Judge a man by his questions,
not his answers."
-Voltaire
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Too busy IMO. Smudge a bit.
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Lol, the whole background is smudged bro, it's my render's chest and gun.

"Judge a man by his questions,
not his answers."
-Voltaire
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I'm not sure if it would help, but maybe decreasing contrast on the guy himself and/or decreasing opacity/brightness on the background directly behind him a lil bit? It just seems like the eye is drawn away from the render... or something like that... I'm not sure... Like its a tad difficult to differentiate between the guy's arms and the faded background behind him. Besides that it seems like a really good sig.
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I see what you mean about the arms thing, I'll try and fix that up tomorrow.

"Judge a man by his questions,
not his answers."
-Voltaire
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Too sharpened..I mean the render .It kills it IMo,de sharpen it and its cool!
Go GFX viod!
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i think the over brighness of the bg AND the render doesn't bring them both together well...
de contrast a bit, and erase over the layer mask a little..that might give you some better results.
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Thanks immortal, I'll do that and blur it a tiny bit in a couple hours, swamped in work atm.

"Judge a man by his questions,
not his answers."
-Voltaire
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