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Thread: Splinter Cell

  1. #1
    Join Date
    Dec 2010
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    971

    Default Splinter Cell

    Splinter cell tag here for you, CnC please
    Last edited by Kinetics; 06-19-2011 at 11:37 AM.

  2. #2
    Join Date
    May 2010
    Posts
    1,942

    Default

    It's a nice try Kinetics and I see you're improving. What you should start doing now is thinking about how the light/effects work actually.

    The red and green would most likely leave a red or green tone on the renders you have there.
    It is a double focal, but I guess you can say they're both considered one focal.

    Get your soft brush out and pick the color and brush over the corners of the renders and set it on color or maybe overlay.

    When you do so, try to create a clipping mask to the render layer so that it only applies to that.

    Another thing is that you're lighting seems a bit too big and it only consists of purely one color which doesn't really look right.

    Try to use a lighter tone (possibly white) and then soft brush over it. That'll make it look a lot better.
    Also, make sure you don't make it so big, because right now it really just looks like a blob .

    Everything else seems fine, I like your creativity with the bar at the bottom and I don't mind it too much because it may be distracting, but it's right underneath your focal point so it isn't that big of a deal. You could make it a bit more detailed though.

    Kiu.






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  3. #3
    Join Date
    Dec 2010
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    971

    Default

    Quote Originally Posted by Teletubby View Post
    It's a nice try Kinetics and I see you're improving. What you should start doing now is thinking about how the light/effects work actually.

    The red and green would most likely leave a red or green tone on the renders you have there.
    It is a double focal, but I guess you can say they're both considered one focal.

    Get your soft brush out and pick the color and brush over the corners of the renders and set it on color or maybe overlay.

    When you do so, try to create a clipping mask to the render layer so that it only applies to that.

    Another thing is that you're lighting seems a bit too big and it only consists of purely one color which doesn't really look right.

    Try to use a lighter tone (possibly white) and then soft brush over it. That'll make it look a lot better.
    Also, make sure you don't make it so big, because right now it really just looks like a blob .

    Everything else seems fine, I like your creativity with the bar at the bottom and I don't mind it too much because it may be distracting, but it's right underneath your focal point so it isn't that big of a deal. You could make it a bit more detailed though.

    Kiu.
    Thanks man, i did some of that red softbrushing technique for my renders but then i just got lazy :P And dont make what to big?

  4. #4
    Join Date
    May 2010
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    1,942

    Default

    Quote Originally Posted by Kinetics View Post
    Thanks man, i did some of that red softbrushing technique for my renders but then i just got lazy :P And dont make what to big?
    Your source of lighting .






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  5. #5
    Join Date
    Dec 2010
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    971

    Default

    Quote Originally Posted by Teletubby View Post
    Your source of lighting .
    Oh okay, thanks, will try a V2 later

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