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  1. #1
    Join Date
    Apr 2007
    Location
    Alaska
    Posts
    351

    Default standing alone anime girl

    this was going to have the ghost of christmas future but it wouldn't fit. got this in one of the anime render packs from devianat art. no clue who she is.

    Last edited by )85(; 01-03-2013 at 01:01 PM.


  2. #2
    Join Date
    Dec 2012
    Posts
    7

    Default

    I think you need a little work on your colour choices, personally. The orange and pink don't really match the render - a good idea is to pull colours from the render itself and apply it to your c4ds. Another problem is your lighting - the head area is too dark making the render feel unnatural and out of place. Creating light sources that make sense with the render's lighting is your best bet. You also need to blend your render more - especially if I can see the white outline from the cropping.

    I like the execution though, you made good use of the shapes and it brought attention to your focal, which is always what you want. You also used the rule of thirds, which isn't actually a "rule", but it's still effective, and that's a plus. If you keep practicing without getting discouraged, you'll become a fine gfxer.

    I'll be around if you need anymore help.

  3. #3
    Join Date
    Sep 2008
    Location
    Australia
    Posts
    2,310

    Default

    I think it looks a bit stale in my opinion. There's stuff happening but it's not drawing attention to the image. You could add some affects to the cape to give it a windy effect or some other effects around the character.

    One thing that I would suggest is maybe changing the colours to dull down the background and highlight the character. On a few sigs I did I desaturated the image and added some glows and it really made the image popped.

    Hope that helps a bit.

  4. #4
    Join Date
    Apr 2007
    Location
    Alaska
    Posts
    351

    Default

    Quote Originally Posted by Chr1sby View Post
    I think you need a little work on your colour choices, personally. The orange and pink don't really match the render - a good idea is to pull colours from the render itself and apply it to your c4ds. Another problem is your lighting - the head area is too dark making the render feel unnatural and out of place. Creating light sources that make sense with the render's lighting is your best bet. You also need to blend your render more - especially if I can see the white outline from the cropping.

    I like the execution though, you made good use of the shapes and it brought attention to your focal, which is always what you want. You also used the rule of thirds, which isn't actually a "rule", but it's still effective, and that's a plus. If you keep practicing without getting discouraged, you'll become a fine gfxer.

    I'll be around if you need anymore help.
    i was hoping that the differant colors would help the render stand out more from the background and the viewers eyes would gravitate towards the render. and i didn't use c4d's. those are new layer from images and used the polar coordinate filter that modifies the image like the circular orb around her butt. the...wave-like pillar just behind her face i used the same polar coordinate filter but one "new layer from image" layer that was tilted at a 45% angle. and duplicated, rotated vertically and horizontally. i'm not too good with blending my renders in. <,<

    Quote Originally Posted by Nutter View Post
    I think it looks a bit stale in my opinion. There's stuff happening but it's not drawing attention to the image. You could add some affects to the cape to give it a windy effect or some other effects around the character.

    One thing that I would suggest is maybe changing the colours to dull down the background and highlight the character. On a few sigs I did I desaturated the image and added some glows and it really made the image popped.

    Hope that helps a bit.
    not sure how to add wind effects to the cape without distorting the render. <.<


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