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I like how the red glow on his face matches the brush, and the right side dose look a little empy, but overal it's great
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Don't place text in a corner. For text apply rule of thirds!! read them! I do like the "applied" image you did on it though!
Border: black or white or none! This just distracts.
The "wall" kills the depth and kills any flow. This is about a man standing in front of a wall, with some splatters and lightning . Nothing more, nothing less!
Doesn't want to make me look twice at it.
You placed the render out center. that's good! Makes it more "alive"
As DatNoob said: the right side looks a bit "dull"
I don't want to be harsh on you, just things you might consider working on.
keep 'm coming.
XL
From scratch, just smudging the XL way
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 Originally Posted by DatN00b
I like how the red glow on his face matches the brush, and the right side dose look a little empy, but overal it's great 
Thanks a bunch man! I agree with you on the right side thing.
 Originally Posted by Xelo
Don't place text in a corner. For text apply rule of thirds!! read them! I do like the "applied" image you did on it though!
Border: black or white or none! This just distracts.
The "wall" kills the depth and kills any flow. This is about a man standing in front of a wall, with some splatters and lightning . Nothing more, nothing less!
Doesn't want to make me look twice at it.
You placed the render out center. that's good! Makes it more "alive"
As DatNoob said: the right side looks a bit "dull"
I don't want to be harsh on you, just things you might consider working on.
keep 'm coming.
XL
Thanks for the feedback, really means a lot to get some quality stuff. I'll have to research this rule of thirds, thanks for letting me know about it!
I see what you mean about the border, I'll experiment with thinner, simplistic ones in the future.
And I know what you mean! It initially wasn't a wall you know I just over edited in a way which destroyed the stocks texture, and I can see what you mean, I suppose I need to try looking to create more depth in the future.
Thanks for the feedback you two, it helps me find direction in where I need to improve!
"The key to success is to be able to sacrifice what you are for what you will become"
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Not bad man, i just think the render you chose was pretty LQ, and i'm not digging the faded border
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 Originally Posted by Derosion
Not bad man, i just think the render you chose was pretty LQ, and i'm not digging the faded border
I can see what you mean with the render actually, and yeah I've gathered that I should change how I use borders now, thanks!
"The key to success is to be able to sacrifice what you are for what you will become"
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