Wait, for the Rising Sun.
Dedicated to maki for helping me with DAZ|Studio :)
http://www.deviantart.com/view/24308016/
Permission to link to dA given by BFG
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Wait, for the Rising Sun.
Dedicated to maki for helping me with DAZ|Studio :)
http://www.deviantart.com/view/24308016/
Permission to link to dA given by BFG
I can't really comment because i don't know if thats easy or what because i don't know how you do stuff like that.
If you did most things on it then i fucking love it :D
Yeah. I'm interested in how you made that. I like it a lot. I don't understand it though.
i dont understand what this means
bt i like it gj
dont understand it and dont like it. :mellow:
That is some awesome texture mapping, bravo on being able to make the stuff look good from low poly models. Looks like you spent a lot of time on the girl but almost none on the bg. Also you shoud make the skeleton have more pivots so you can morph it to fit the curve of the tunnel. The hans and feet just don't quite match the curve. What was the render time on this btw and what did you use to model/texture/render it. And yes you should use a different program for each as i am learning the hard way.
texture mapping is ~strange, especially on the lower pipe (needs a cylinder map), some lines are definitly to sharp, chamfer them and the wall's looking plain. smooth the ladder (polygons are countable :P) shadow on the girls hand is too sharp, shadows flow and fade into the lightened areas (add a gradient to the shadow map). the lower ground (that bevel under the ladder) looks plain and flat, maybe add some bump mapping to the texture or a displacement map to that polygons.
girl seems ok (never worked with poser so no comment on this part :P)
hope that helps ^^
texture mapping is ~strange, especially on the lower pipe (needs a cylinder map), some lines are definitly to sharp, chamfer them and the wall's looking plain. smooth the ladder (polygons are countable :P) shadow on the girls hand is too sharp, shadows flow and fade into the lightened areas (add a gradient to the shadow map). the lower ground (that bevel under the ladder) looks plain and flat, maybe add some bump mapping to the texture or a displacement map to that polygons.
girl seems ok (never worked with poser so no comment on this part :P)
hope that helps ^^
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sorry for double posting pls delete 2nd one
shes in a sewer, she has escaped the enemy and jumps out to see the sun rising.. thats what the highlights are... the sun.
shes in a sewer, she has escaped the enemy and jumps out to see the sun rising.. thats what the highlights are... the sun.