http://xs66.xs.to/pics/06050/codedarms2sig.png
I went away from my usual style and tried something new, and couldn't think of a place better then this to get it reviewed.
Printable View
http://xs66.xs.to/pics/06050/codedarms2sig.png
I went away from my usual style and tried something new, and couldn't think of a place better then this to get it reviewed.
Looks good, but it could use a black border or sumthing...
Also, get rid of a few black spots (I know it's pixelstretch)
It looks very good!
Ok, i edited it now. As soon as i posted it i saw the overlay white border didn't appear to well on it. So i added a black border.
Edited Version
~~~~~~~~~~~~~~~~
http://xs66.xs.to/pics/06050/codedarms2.png
The scnalines are too visable,and the "S" in the text is hard to pick out.other than that nice
Ok, i decreased the visibility of the scanlines 20%. How does it look now?
http://xs66.xs.to/pics/06050/codedarms2_1.png
i swear ive seen this sig atleast 30 times before. maybe its the render being used so often, or the scanline style, or the pixel stretch... either way it looks pretty trendwhorish. either way its a good sig, just try something different next time. Oh, and nice text, really looks good.
that pic and samus are one of the most commonly used pics, but i really like the looks of coded arms, either way i was trying something new, i normally just do brushing and use a render such as the ones below.
http://xs64.xs.to/pics/06036/knight.png
http://xs64.xs.to/pics/06034/Cloudsig.png
woh that FF one's render is horribly strecthed lol
And it looks much better with the opacity down on scanlines
i have a question about lassoing the render, is there any way to make it exactly go where you want it to? Mine always goes into a a rounded shape so i can't go around guns, swords, ect.
i like how it looks i'd give it an 8 i guess lol