this is the basic way of creating a 3D look on textures. this could be used from walls, tiles or anything like that. and there are plenty of variations on what im doing here, im just pointing u in the right direction:)
copy the layer, then go into the channels tab and create an alpha layer and paste the layer into that. you'll notice that its black and white. some of u may know that when creating sprays white represents visible objects, and black invisible objects. well in this it represents high and low, white being high and black being low.
leave it alone for now, but if u dont get a desirable effect at the end, feel free to come back and edit this. i suggest using the curves tool to make the whites whiter, and the blacks blacker
TIP: make sure the image in the alpha layer is in the exact same place as the image in the normal layer. the easiest way to do this is to select the image in the normal layer when pasteing..
now go to the lighting effects menu: fillters, renders, lighting effects....
the first and most important thing u need to do is change the texture channel to alpha1, and maybe the height. then its pretty much up to u, depending on the material your trying to make http://img301.imageshack.us/img301/8...titled4ze3.jpg
NIce,similar technique to my tuts but with a different tilt.
09-17-2006, 04:45 PM
Dr.Carnage
Its a cool effect but when workin in 3D you dont want light coming from one direction, other wise it makes a poor tile. It is a cool bump map effect.
Its a great tut also!
09-24-2006, 05:56 PM
mannos
thx for the feedback :)
btw, i didnt realise that there was another similar tut here. soz