Guess not. I could try to make them all go at once but I think that would zip through the animation too fast and I'm not in a rush really. hmm
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Guess not. I could try to make them all go at once but I think that would zip through the animation too fast and I'm not in a rush really. hmm
I would choose the pink guy if I played. Tight animation. It is smooth, effective and creative. Good layout to the sig too! Great job AG.
thats pretty badass definatly would have to use the red guy ifn i was playin
what badass :P
I think the Sig looks great but that idea of the Speed, power and skill to go all up at ones would look cool too
Looks mucho better since you sped up the animation. Awesome job dude!
Try adding there names once they appear
I could but I think it's already overloaded with text that it would just be too much.Quote:
Originally posted by Twan+16 Hours Ago--><div class='quotetop'>QUOTE(Twan @ 16 Hours Ago)</div>Thankx. I wanted to try something diff this time. I had the idea out for a few days, I just had to plan out how to execute the animations. X_XQuote:
I would choose the pink guy if I played.* Tight animation.* It is smooth, effective and creative.* Good layout to the sig too!* Great job AG.
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Don't see how you'd want the pink guy...lol.. XD
Thankx. I tried to keep the stats true to the game/movies. X_X..yes..Dan does suck that much. :OQuote:
Originally posted by DrksYd665@16 Hours Ago
thats pretty badass definatly would have to use the red guy ifn i was playin
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Ya, the sped up helped I find. I think I won't edit it one more time for all the bars to fill up at once. Kinda zips through the animation too fast and it's not what I want. Maybe I'll use that idea for a future sig.Quote:
Originally posted by Lord_badass@11 Hours Ago
what badass* :P*
I think the Sig looks great but that idea of the Speed, power and skill to go all up at ones would look cool too
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Thankx.Quote:
Originally posted by hxck@9 Hours Ago
Looks mucho better since you sped up the animation. Awesome job dude!
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Try adding there names once they appear
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I'm kinda keen on not overloading text and animation all over the sigs. Which is why I keep text small and to a minamal on my sprite animation sigs. Maybe for another sig perhaps, hmmm.