Though there may be a lot of tones due to the brushes used, I still see a lack of depth. It seems like what was done is you had a layer with the knight and you made a layer above it and below it. You brushed on both layers, the difference being in the hues. the top layer having tints and the lower layer having shades. Looking closely, the cut job was done well, but I'm not feeling the slight glow you have around him. The knight is being covered by too much of the brushing so there is no environment. Albeit the blue brushing makes it seem like theres a bit of a glow given off by the knight, it still doesn't substantiate any reason for smothering the render ;) I think you could have made it cleaner and a bit more organized. I realize the style you wanted, I'm referring to its execution. If you were to add depth (show the brushing getting smaller, less saturated, and a little darker. dont go crazy though) I think that would establish the scene better and it would show the knight is actually there, rather than just slapped on. I like the simple border, I'm always a fan of that. The typography is decent. Typo is difficult to pull off when doing something creative and actually make it have the right aspects of aesthetics without going overboard. Keeping it simple, along with the border, is the best plan. The sig as a whole doesn't flow too well, the render seems to just interrupt it, but if you want to improve this, keep working on it :)
07-05-2005, 12:31 PM
Tredici
I agree with what's said above, that's some good CnC Jack! ;) But I also believe some of the above mentioned flaws could be viewed positively. Good job Bergi.
07-05-2005, 01:29 PM
Bergi
@Jack: thanks for youre time :rolleyes: btw not 2 layers and between the knight just one bg
07-05-2005, 02:14 PM
Tredici
Btw Bergi I think that sig is looking almost perfect now. Good job man.