well, it is nice concept and good work.. but
main problem is lighting, you did good job but it is not right, when you want to create realistic lighting/shadows I can advise you use line tool and make rays of light and track them, then it is simple to create real light and shadows, cuz you will see where light falls..
her hand in front is much lighter than is supposed to be.. actually it is valid for the entire woman.. it unnecessarily complicated it by that architecture, it will be much easier and maybe even nicer if she will be in that park..
I like the whole concept, good choice of girl (hot like u :)) best part of this work for me are eyes, beautiful.
Those haze effects work pretty nice, they are making nice atmo.
and now I have to go.. if you want more feel free to PM me ;)
keep it up Slave!
03-23-2011, 02:34 PM
Slave
Will do !!! It's a good idea about putting her in the park, I thought about that, but than I thought my forground would be very empty looking becuase here is so much of it. Good idea about the tracers I will deff do that, and at first my idea was her in the middle of the room, thats why her arm is lit up more so than if she was to the side, like I said, ganna move her more to the left, try your rays thingy. Dont think I will change how she looks tho, in terms of ftw saying it looks liek rl an paint together, I kinda liked that look ^^