Thats all from my tutorial. Many people used it, so they all got thin stuff. You can do a lot of thick stuff in C4D, I have used a lot.
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Thats all from my tutorial. Many people used it, so they all got thin stuff. You can do a lot of thick stuff in C4D, I have used a lot.
For example colds Glacier 06...
And Cold i need you to go online so you can help me befor i post it. Sorry :(
ok, try posting it so far, lets see your progress.
yea, you should see some of my c4d renders. but stupid c4d wont render them. maybe after they get the virus's off of my laptop they will be able to render :-D
Rendering requires mainly a nice graphics card and memory. It doesn't use as much processor power as the data has been processed it just has to be rendered, i'm considering upgrading my system so it can cope with better renders.
Wow. You're amazingly wrong.Quote:
Originally posted by cold catalyst@Apr 17 2005, 12:04 AM
Rendering requires mainly a nice graphics card and memory. It doesn't use as much processor power as the data has been processed it just has to be rendered, i'm considering upgrading my system so it can cope with better renders.
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Rendering doesn't use the graphics card at all. (The program itself usually does, eg opengl/direct3d). When you render you use the processor and (as you mentioned) the memory.
Here's a little quote from IRC (#3dsmax @ Quakenet) too, just in case you happen to start an argument.
[01:00:05] Peksa: Anyone around?
[01:00:32] v3^et|wlf|spi: hm :> ?
[01:00:42] Peksa: What's the most important when you're rendering
[01:00:49] Peksa: Processor or gfx-card?
[01:01:04] v3^et|wlf|spi: processor
[01:03:53] Peksa: kk
[01:03:54] Peksa: anyone else?
[01:04:30] Pistons: cpu and ram
[01:05:26] Pistons: i think gfx-card doesn't really matter
[01:05:38] Peksa: do you use it whatsoever?
[01:06:19] Pistons: i use it for games :)
[01:06:27] Peksa: i mean when rendering
[01:07:14] Pistons: i think only the cpu does the calculation
[01:07:31] Pistons: gfx-card has no part in it
/Peksa
i think its ram that takes up the most, my friend *got* a version of c4d 9.0 on a disk, we installed it and it took up like 510mb of virtual memory!
that why i stick with my v6 - does jsut the same job without sum little tiny things that dont make much difference
umm it all depends on what CC ment. To display the end product or to use a 3d program (eg game) then graphics card is very important because the 3d rendering engine uses the card to help render.
However a program like 3dStudio Max or Maya only uses the GPU during the display, eg. if your in wireframe, shadded or rendered view. The actual generation of the work (one frame or animation) doesn't use the GPU at all. It will use a mixture of both CPU and memory. Factors like Front side bus and so forth will also factor into the speed.
So in some ways everyone has been partialy correct :D
/end offtopic
since we were discussing a render, and he clearly stated "Rendering requires.." I'm sure we all know what he meant.Quote:
Originally posted by MetalSkin@Apr 17 2005, 04:16 AM
umm it all depends on what CC ment.* To display the end product or to use a 3d program (eg game) then graphics card is very important because the 3d rendering engine uses the card to help render.
However a program like 3dStudio Max or Maya only uses the GPU during the display, eg. if your in wireframe, shadded or rendered view.* The actual generation of the work (one frame or animation) doesn't use the GPU at all.* It will use a mixture of both CPU and memory.* Factors like Front side bus and so forth will also factor into the speed.
So in some ways everyone has been partialy correct :D
/end offtopic
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