Originally Posted by
Kanariya
I like the render you chose, it's a good high quality render which you have well positioned in the signature (y).
The background as the last person said makes nice use of C4D however it isn't very fitting with the render, you need to consider colours, the blues and dark blacks just don't suit the image at all - perhaps consider some earthy colours to fit with the image ;)
Again the glow thing is kinda distracting, I'd imagine your background to be more fitting to a space age render... not the sniper from COD4. Avoid using a glow effec on the render too because it looks rather tacky, don't worry about the render not always being a major stand out focal point, I like seeing sigs that all fit and work together in harmony.
Text is an issue, it's slighty small, not well well place and the text effects don't help. You should experiment with methods of making the text stand out other than text effects. :) Once you manage to get a background that suits your render this will be easier because at the moment too much is contrasting, it should fit easier once you have most things working together in the sig... if that makes sense.
I'd recommend getting yourself some brushes, make yourself a background with some neutral greens, browns and such (use eye drop / pipette tool on your render for good colour suggestions) and mess around. You can use a C4D to add some lighting to your signature then download a few fonts and mess around with those. See which works best then mess around with sizes of text, placement too.
Another tip - I always find that when text is used on a sig.. even if your handle is something like iTz ShAnE. It will always look better written on a sig as Itz Shane or ITZ SHANE or itz shane... simple because of consistancy. Eye for detail is important and the text looks kinda messy because of the cap lower cap lower cap lower... I hope that once again makes sense.
For a first sig it's rather impressive though by all means. I've seen far worse experienced sig makers in my time. You are using a number of effects nicely, try different things and you seem to have render placement down to a pickle quite nicely.
Hope that helps.