http://66.49.161.126/smash.gif
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i like the idea, but it's not made all that well, the fragments are too uniform and really shouldn't be on the same layer as the rest of the border (too much bevel and emboss), the shards of blue glass are also too uniform and the surrounding area needs to be have cracks around it, also i don't like the stroke around the edges of the blue glass, the color doesn't really suit it.
The render is cut nicely but being that one tone of cyan really hurts the depth of it.
Work on the lettering aswell.
yeah i like the idea too but i dont know where the aerosol gun came from.. i mean are we painting a car today here at the void :) it looks great man i like it maybe add another color so it has a bit more depth.
Good job
edit: i saw the render, just add another color and ur good to go. GJ
cool thanks.
this was basically just to occupy some time this afternoon, wanted to try the idea and see what happened, thanks for the tips. ill work it out and submit again later on.
the aerosol gun is actually called the GES bio-rifle, it lobs lumps of volatile green toxic goop at people, that render is from the game Unreal Tournament 2004.
yes i just wanted to state how nerd i am :B
pls dont popout with gif, for that matter, pls dont popout at all. its good that u tried to make it look like hes breaking glass to get out, btu it just doesnt look good, also the border, its too complex, it covers up the sig, typo looks weird, and hard to read. also the bg of the sig is blue-er and the border, and popout part is more of a cyan
i really like this idea, i like the idea about the two colour changes, one as though your looking through the glass at the robot the other as he's bashing through. I think the only thing i'm not to keen on is the border, gj.
any suggestions for a different type of border?
maybe a less complicated tech?
elleray i appreciate the comments. id rather work with a popout personally, straight borders are boring. this sig is kind of half-assed i know that, but it was done because my girl took forever to get ready one night lol the ext was just slapped on at the end because i needed to put a name on it lol
hey man look i like the carcter and the colours but i don't really like the border and font u have used...
also i like the idea of brakind the sig and tryies to come out but it souldn't break the border, u should make it brakes the glass of the sig that we can't see...
Also if u like to add an border add a thin one..try to add some patern on the half of th img...
Instead of doing all these just remove the border i think tha it will looking great
:P :P :P
:lol:
LOL
its an awsome idea but just work on the popout arm cos that looks really poor the wayits dome and the same with the smashed class it looks alright but try making it work with the render
I like where you were going, but the extended arm needs work, maybe more texture.
alright, some of this may have already been said, but im gonna say it again, and please heed my advice, it will benifit you, i promise.
the sig, is not good as it is now, sorry, i know thats mean, and im not trying to flame it or to be a dick. but it really isnt. a lot of that has to do with the fact that much of it is a dead style. the border, dead. and not in a classic way either. pop outs, about to be dead, but i do like the concept you put behind this pop out. that actually, is ok. and COULD work, if done better.
first of all, the color is to monotonous and needs work. ctrl+u is NOT a good thing. ctrl+B is the way to go over that, along with many layers, color balances, layer masks, changed blend modes, experiments in opacity. the blue needs more shades and colors of blue. and maybe a tad of another color. but not toooo much.
the contrast is half good. consistency consistency consistency. i may have spelled all three of those wrong, but do you know something. it looks ok. . . because it is consistant. where im goin with that is the lighting and contrast is not consistant throughout, the sig before the pop out is bright and vivid, and then it becomes very dull and monotone when the object begins to protrude. the center should be dark, where it drops off into the gun part. that should be a lot darker, and not blueish. and there are hardly any highlights on there. take the original layer(before you did any coloring), duplicate it, desat it, and then put a layer above with a nice blueish color to match, and then ctrl select the fun layer to select it, and layer mask the blue color. then apply a blend mode of 'color' or one of those to it. and you shuold have something with a little more pop in that area.
and i may add more later, im goin to bed now.
hopefully you took the time to read this, and too heed my advice for future creations.
thats what the fuck im talkin about! thank you masokist!
that render is shit, i feel like thats causing a lot of the problems in this sig. the original was so dark that detail was hard to see, so the colour issues are stemming from that. i did choose a bad colour for this sig, but if the render were better i think it wouldnt have been so horrible.
i really feel i need to clarify something though. this sig does not by any means reflect my best work, im not new. this was just an experiment with a broken border idea i thought of. however since the idea did get some positive feedback im probably gonna redo the sig with some of your suggestions.
dont get me wrong, i take none of what was said negatively, because, well it wasnt negative.
i appreciate all the feedback and look forward tom ore.
Its not so bad, maybe remove the broken border and make the sig a little bit bigger. or change the color and make the render a bit more visible.
good job man.
tabloid, i see what you mean with the dark render, that could really hurt the overall piece. and its good to experiment. keep messing around with this, and it will look great, i am sure.
but find a good render =P
http://66.49.161.126/smash.gif
http://66.49.161.126/smash2.png\\
ok this is the remake. colour change, text change, removed border.
i find without the border the sig is pointless, now its just another popout...
what do you think of the colour/text?
i saw that render in gamerenders.... i did not like it. Niether do i like the sig. The render looks low quality, The break away peicee look a little wierd, and the 1 color is not attractive.
the new one looks MUCH better. the colors are better, as are the highlights. maybe try and soften the popout a little, make the edges a little less jagged and pixelated. maybe brush around with a 3 or 4 px eraser.
it looks better without to border it had, maybe add some lines and 'cracks' around the points where it pops out. give it just that much more depth, and along the lines of what you were trying for.
i like what you did with the gun popping out, the colors/highlights look amazingly better than the first. actually decently realisitic kinda. i know that sounds mean, but its kinda a compliment considering the render you used. would you post the original? i kinda wanna see it.
other than those things its looking immensly better, the text could use a little work, but its alright. i suck with text, so i cant really say much.
also, the highlights on the render its self, kinda the ones in the background, look much much better. good work with those. but one thing, the arm in the back, gets cut off WAY too much. looks like a lot of that was erased, rather than blended, maybe work on that a little. also, add some brushing over your bg, the gradient thing doesnt work that well. brush around, and mess around with different effects and what not.
keep messin with it. and it will get there. that is if you are goin to continue to. or just think about these the next time you do something like this. =P