I made this in cinema 4D for a computer game, is it good?
http://i131.photobucket.com/albums/p...s/Fishtank.jpg
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I made this in cinema 4D for a computer game, is it good?
http://i131.photobucket.com/albums/p...s/Fishtank.jpg
its amazing.. thnx for the .c4d file... i've wanted to learn to make water for a long time...
sand is the best part, if its not just a texture props to you... other than that i can only give you tips on your render itself..
glass is very thick for a realistic fishtank, should be at least a third of the current thickness.
water is good, slight variation in reflection but overall calm, as a real one would be... try adding a pump or vegetation, a simple glass tank wont keep fish alive very long.
I wouldn'tg mind finding some good tutorials for lighting in c4d, cause all the tuts on sites like pixel2life and tutorialized are pretty much "run before walking" tutorials. I mean they just want to make a pretty render pretty quick and thats all anyone wants to do, it seems. So yeah, some good tutorials on how to create realistic sunlight or global illumination would be pretty cool.
The sand is really great. Looks totally realistic to me.
But, there's something not quite right about what is seen as you look through the glass to the back panel. Looking through the wide front panel you see the color of the wall, but through the smaller glass panel to the right it looks too different. As if it's not matching up where it should. Look all the way to the left at the bottom of the tank, notice the width of the sand - then look at the same all the way to the right.
Actually i studied glass for a while, it can do gay things like that. ITs the thickness of the glass too. But that is the naturab behaviour for glass at that thickness. :)
yeh its not only the glass too.. its also the refraction index of the water too...
maybe if u reduce the refraction a lil it will giv out a more realistic look...
yeah, i dont think the refraction on the top should be that strong either
bloody good render though
ok i confirmed... glass wont do that... its jus the refraction of water.. tone it down... so i guess u must have studied somethin else cuz even thick glas wont giv out a refraction like that.. it has to be very thick...
did u follow a tut or somin? cuz maybe they gave the wrong amount of refraction in the tut and u mite have made the same mistake
basiclly what everyone else said, glass is to thick, add plants & rocks and a pump.
something that struck my mind is the lack of silicone and clear markers where the 5 glass plates ends.
if you look at an ordinary aquarium you'll notice they are made out of 5 pieces of glass excluding any thing considered a "top".
bloody nice render though!
Y'all forgetting one thing. Digital fish don't need to breath and in a computer game, who gives a fuck? XD
I had the refraction of the water as a default, n'er mind though eh?
Quite a nice tutorial you followed there, nice!
why do u post ur work on forums if ur not goin to accept constructive criticism, admit mistakes and learn from them?
ROTD pointed out that the thickness of the glass was a lil too think... u didnt care... now that was gud criticism.. be thankful he took the time to comment on ur work...
John pointed out that the refraction level was too high (well he didnt say tht but thats wut it meant..)
u lied and said u studied glass and it does gay things like that..
well.. not at that thickness... its not the natural behaviour...
and u dint even use the default refraction level.. default refraction is 1... u used 1.33 which does make a huge difference.. u shudave used 0.7 atleast!
and abt digital fish not breathin... omfg man... thats the stupidest shit u ever said...
look at this game for example..
http://www.fearby.com/products/3dfis...ltFishTank.jpg
details are one of the most important stuff wen it comes to computer games!
my point it wen ppl point out mistakes it doesnt mean ur stupid.. it means ur human..
bein in denial of it is stupid!
And saying you studied refraction for a long time and then post a simple result from a tutorial off maxons website is bull.
And the refraction of water is 1.33 for those who wish to know.
:D I only wanted the tut for the basic shape anyway, the glass material is better than the tut's (not the water though), and so is the sand, as it happens. So, yeah, i just wanted the shape :)
And the refraction is actually spot on, Maxon's calculations for that tut were a bit off. What people are failing to see about the water's refraction is A) its inside glass and B) its on a white surface, all additives to things such as the fresnel effect and refraction.
do u own a fish tank? or does a friend? go check it from that exact angle and u'll see that u are very wrong.. which ofcuz u wud not admit on the forum though...
u ignored so many other stuff i said like u always do wen ur owned!
all u had to do was say... "thank u ROTD.. but i'm not lookin for perfection.." or "yeh John.. i mustav made a mistake there"
great work, very realizm except the shadow in my home opinion