http://img179.exs.cx/img179/1084/ribbonredner8vv.jpg
did colds ribbon render tut, so i tryed it and this is wat i got
i dont like the material now that i look at it, but its ok i guess.
Printable View
http://img179.exs.cx/img179/1084/ribbonredner8vv.jpg
did colds ribbon render tut, so i tryed it and this is wat i got
i dont like the material now that i look at it, but its ok i guess.
eh...its kinda plain..good idea tho :P
Yeah its plain cus i didnt do any brushings yet :P
I think ill have a go at brushing it tonight or tomaorow, im not sure.
ahhhh awful mat alert!
seriously dude, change the mat
heh ehmm.. too simple on me ..... :huh: :blink:
Hmm, i'll try and send you a material I have it would be perfect.
LMFAO at DB, yes it is quite terrible, figures.. i didnt make it :P
I downloaded a material set, looked good at the time...
im gonna mess around in ps with it if thats aight...i wana see if i can do sumfin with it :P
Go for it :)
Thanks for getting permission first
Heh....well there it is....its aight...but i dunno.... :P
http://www.eagleimg.com/up/33030.gif
love it. thats sooo kewl... only prob would be the chopped off ribbony thing at the bottom left. also you could use some call out boxes or circles, but i reckon its kick ass.
well i tried to fix that....but i still notice it too... <_<
Quote:
Originally posted by Oblivion@Apr 10 2005, 07:04 PM
LMFAO at DB, yes it is quite terrible, figures.. i didnt make it :P
I downloaded a material set, looked good at the time...
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whats a material set?
anyway, it sounds like you download then load them in, i make all of mine and i guess i have to anyway since have an ancient version :)
yea i have an old version as well, i make all my materials. thats a decent render but im sick of people goin around totin renders from tuts. i mean its good but i've seen like 4 renders that are almost EXACTLY the same, people dont even messa around with them. the material needs help, and i say add some of your own touches. but all these ribbon renders have given me an idea for a really nice render. . . :)
which version do yuo have illegal?
i have c4d ce6 :)
oh and on all of my renders i put on this like thing called BhodiNhut Fresnal, which came with the version, its like a gradient over the tihng, its really cool and allows you to create different colors depending ont eh shading
I got version 8.0001
i think i have fresnal as well, and im running. . .version 8. is that old? my friend said he had 10. maybe he's lying. . .
No he isn't. Oblivion hurry and post your adjustments, I am eager to view.
EDIT: LOOK AT MY POST COUNT, ARGH!
Quote:
Originally posted by Illegalx17@Apr 11 2005, 09:04 PM
i think i have fresnal as well, and im running. . .version 8.* is that old? my friend said he had 10.* maybe he's lying. . .
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hah thats not old, 9 was only realeased a while ago - i got 6, its useless!
i noticed that c4d users make alot of liny things,,, not solid brick objects,, allways thin sutff lol,, nice tho
Thats all from my tutorial. Many people used it, so they all got thin stuff. You can do a lot of thick stuff in C4D, I have used a lot.
For example colds Glacier 06...
And Cold i need you to go online so you can help me befor i post it. Sorry :(
ok, try posting it so far, lets see your progress.
yea, you should see some of my c4d renders. but stupid c4d wont render them. maybe after they get the virus's off of my laptop they will be able to render :-D
Rendering requires mainly a nice graphics card and memory. It doesn't use as much processor power as the data has been processed it just has to be rendered, i'm considering upgrading my system so it can cope with better renders.
Wow. You're amazingly wrong.Quote:
Originally posted by cold catalyst@Apr 17 2005, 12:04 AM
Rendering requires mainly a nice graphics card and memory. It doesn't use as much processor power as the data has been processed it just has to be rendered, i'm considering upgrading my system so it can cope with better renders.
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Rendering doesn't use the graphics card at all. (The program itself usually does, eg opengl/direct3d). When you render you use the processor and (as you mentioned) the memory.
Here's a little quote from IRC (#3dsmax @ Quakenet) too, just in case you happen to start an argument.
[01:00:05] Peksa: Anyone around?
[01:00:32] v3^et|wlf|spi: hm :> ?
[01:00:42] Peksa: What's the most important when you're rendering
[01:00:49] Peksa: Processor or gfx-card?
[01:01:04] v3^et|wlf|spi: processor
[01:03:53] Peksa: kk
[01:03:54] Peksa: anyone else?
[01:04:30] Pistons: cpu and ram
[01:05:26] Pistons: i think gfx-card doesn't really matter
[01:05:38] Peksa: do you use it whatsoever?
[01:06:19] Pistons: i use it for games :)
[01:06:27] Peksa: i mean when rendering
[01:07:14] Pistons: i think only the cpu does the calculation
[01:07:31] Pistons: gfx-card has no part in it
/Peksa
i think its ram that takes up the most, my friend *got* a version of c4d 9.0 on a disk, we installed it and it took up like 510mb of virtual memory!
that why i stick with my v6 - does jsut the same job without sum little tiny things that dont make much difference
umm it all depends on what CC ment. To display the end product or to use a 3d program (eg game) then graphics card is very important because the 3d rendering engine uses the card to help render.
However a program like 3dStudio Max or Maya only uses the GPU during the display, eg. if your in wireframe, shadded or rendered view. The actual generation of the work (one frame or animation) doesn't use the GPU at all. It will use a mixture of both CPU and memory. Factors like Front side bus and so forth will also factor into the speed.
So in some ways everyone has been partialy correct :D
/end offtopic
since we were discussing a render, and he clearly stated "Rendering requires.." I'm sure we all know what he meant.Quote:
Originally posted by MetalSkin@Apr 17 2005, 04:16 AM
umm it all depends on what CC ment.* To display the end product or to use a 3d program (eg game) then graphics card is very important because the 3d rendering engine uses the card to help render.
However a program like 3dStudio Max or Maya only uses the GPU during the display, eg. if your in wireframe, shadded or rendered view.* The actual generation of the work (one frame or animation) doesn't use the GPU at all.* It will use a mixture of both CPU and memory.* Factors like Front side bus and so forth will also factor into the speed.
So in some ways everyone has been partialy correct :D
/end offtopic
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