Give your opinions/reasons please :)
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Give your opinions/reasons please :)
I got the lamest reasons ever, first of all I can't really make any good bg's, therefore I just add a finished stock and add stuff to it.. second of all I suck at filling up space and adding details :P
Usually its lack of inspiration and time. But you know, I make a few B)
i haven't used a canvas smaller that 1000x800 in a month
but i suppose it used to be lack of inspiration
Kind of the same thing. I love to look at 3d abstract but I hate to make it so I tend to do more Vector/painting work and really here lately I have had no inspiration at all when it comes to those things.
Also I feel really strange working on pieces larger then the monitor itself. Because I like to look at everything I've done on the piece as I add in new effects and details so just looking at little pieces of it here and there drives me nuts. Always has.
Well what keeps me from making it is I can barley make a sig if i had the programs, time, and recources to make large art id love to it amazes me.
Same feeling :)Quote:
Also I feel really strange working on pieces larger then the monitor itself. Because I like to look at everything I've done on the piece as I add in new effects and details so just looking at little pieces of it here and there drives me nuts. Always has.
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It's annoying needing to scroll around as I only have a 14' monitor (laptop) :(
Lack of inspiration and time for me. I barely do signatures anymore.
My computer with all my files doest have working USB ports (6/6 are broken... wtf!) so my mouse+keyboard dont work
So I cant really get on my computer.
I was planning on a big collab with Jack though, and me and Sui kinda started one.
but its lack of inspiration.
I never really feel motivated to make large art but if i need to i will
I guess it's a little bit of what everybody has said already. Not seeing the whole image on the screen really irritates the hell out of me though. The main thing is probably not enough experience/practice making large bg's. I plan on putting alot more effort into it eventually though.
im usually inspired by a lot of things, that's not my problem in this case, but i guess it's just... that i wanna make things that i like, but i know most of the times no one else would like those, so i end up doing what i think other ppl would like, and so thats kinda keeping me off from making more..
it would inspire me a hell of a lot to know climb-x is on 2 legs again with someone thats ready to take the site and its members on because the leadership around here weeks ago was shotty
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it would inspire me a hell of a lot to know climb-x is on 2 legs again with someone thats ready to take the site and its members on because the leadership around here weeks ago was shotty
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That was out of nowhere, and it's my opinion that it's just your way of slyly implying that MTB was a poor leader. this isn't the place for that.
I'm not sure if that's what you were saying, but it sounded like it. especailly since you've already posted once in this thread.
Nothing :D I don't make anything other than large pieces (except the signature I have now, first in 8-9 months). It sorta bugs me when people call them "large pieces" or "large canvas pieces" because it implies that the normal art is smaller (i.e. signatures) which is backwards. If anything, "large pieces" should just be called art (being that theyre the real art) and signatures should be called small art.
nobody cuts stocks big enough
lmao jk. actually i do, its just not good enough to show.
Large art requires more time than 15 minutes. DEAR GOD, 15 MINUTES?!?!?!?! I CAN'T COMMIT THAT MUCH TIME!!!!
No funny .. :huh:Quote:
Large art requires more time than 15 minutes. DEAR GOD, 15 MINUTES?!?!?!?! I CAN'T COMMIT THAT MUCH TIME!!!!
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No funny .. :huh:
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quit spamming to increase your post count.
y dont u ^ jk lol
But, I can't wear "art" under my posts to showoff. Also I'm only 800x600 so its hard to see it...damn!
Says who?Quote:
Large art requires more time than 15 minutes.
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What makes a piece good is not how much time you've put into it, it's just how good it came out. That's all.
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Says who?
What makes a piece good is not how much time you've put into it, it's just how good it came out. That's all.
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That's just plain sickening.
Lack of a better computer(but thats changing SInce i just bought a new one)
And its about effort not time
Agree'd. So if I use tons of brushes, and some cool 3d renders, and slap them together and it looks awsome...I get all the credit? Just because it looks good doesn't mean its that good.Quote:
That's just plain sickening.
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Agree'd. So if I use tons of brushes, and some cool 3d renders, and slap them together and it looks awsome...I get all the credit? Just because it looks good doesn't mean its that good.
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Let alone, you can always just manipulate a downloaded photo to look shiny in about five minutes. That doesn't make it good; perhaps eye-catching, but there was no effort involved if you didn't spend at least an hour or two on something.
Art is a process, not a product.
Agreed. Its about the effort. These days you can have nice outcomes with a couple clicks, but thats not art (yes, in this case we can define what art is a tiny bit). Though, of course, the stuff that is truly amazing still takes a ton of time.
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Agreed. Its about the effort. These days you can have nice outcomes with a couple clicks, but thats not art (yes, in this case we can define what art is a tiny bit). Though, of course, the stuff that is truly amazing still takes a ton of time.
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So how many clicks does it take before it's considered "real art" or how many minute/hours before it's considered "real art"?
I'll give one clue:Quote:
So how many clicks does it take before it's considered "real art" or how many minute/hours before it's considered "real art"?
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It's equivelant to the amount of licks it takes to get to the center of a tootsie pop.
Its art, theres no real set number obviously. Hopefully you can agree with my point though because in some 3d programs now for example, especially when paired with some renderers, one can click the scene 5 times and then turn on some really nifty settings in the renderer in about 15 seconds by checking a few boxes, and theres a photorealistic outcome.Quote:
So how many clicks does it take before it's considered "real art" or how many minute/hours before it's considered "real art"?
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Thats a very tough question to answer because doing so would be setting huge limits on what art is. I also set limits on what art is, but in my opinion they were much more subtle limitations and I have clear reasoning for why they're there. When doing art, a person has to work at it. They have to really challenge themselves to be actually worthy of calling themselves artists. It isn't right to say that somebody that clicks the screen a couple times and comes up with something amazing solely due to the software an artist because that makes everyone an artist and in turn, nobody an artist. Art really is, when you get down to it, expression of self. Now I suppose if someone can really express themselves with a couple clicks, that clearly is lacking in effort, but if they do it with the focus on style, then we can say its art. Minimalism is afterall a type of art. De Stijl is built around simplicity. Famous paintings by Mondrian in that style took little effort, but there was a lot of style in it. He painted things with red, yellow, blue, black and white. He made everything from horizontal and vertical lines. Not to go all art critic on you guys, but in doing so, he was expressing the organization and harmony in nature and in the universe.
Again, difficult to say how many clicks it takes before one can call something art, but I dont think it has to be defined by a number of clicks or by the time spent. I think its more about something that we can't really gauge. Its more about the thought that went into it. If a person thought for hours about something, and made it in 10 seconds, I'd call that art. Likewise, if a person spent hours on the making of a piece, they'd be thinking about the process the whole time. So, either way they acheive the same thing, the only real difference being at which point the thought was put in.
100% true man! You should write for the CX'zine also!