http://fc02.deviantart.com/fs26/f/20...ristodemus.jpg
My unhappy attempt at doing a nightmare sig.
CnC if you want.
Printable View
http://fc02.deviantart.com/fs26/f/20...ristodemus.jpg
My unhappy attempt at doing a nightmare sig.
CnC if you want.
Hmm...
- A little more blending on the body and some of the arms
- Too much different colors IMO. Maybe try a gradient map.
- Texts looks nice though:)
It's really hard to make out the render. Try adding depth to help distinguish between parts of background and parts of the render.
Text is great.
Lol there is depth, once again it was that issue of too much or too little :P But yea, blending was too damn hard to do, tried it; made it look horrible so I will go ahead and give it another go. Also I did use some gradient maps, think thats what made it a little hard to see. I will go ahead and take them off and post it to see what you guys think.
Think that is the first time I have ever gotten that saying :P Thanks for the comments :D
http://img149.imageshack.us/img149/7...tmarev2uz4.jpg
New One -
Took off the purple photo filter
Took off the purple/orange gradient map
Took off the orange photo filter
Lowered opacity of the Black & White gradient Map
Added a 1.1 Gaussian blur to background on top of the .8 that was already there.
Did not blend yet.
http://fc02.deviantart.com/fs26/f/20...ristodemus.jpg
Old One -
Well its the old one.
New version ftw. It's so much easier to tell the render from background GJ
Aristo, did you follow my suggestion on the BG? If you did you should try lowering the BG folder to like 20%, with each render it's different but you only really want to see a faint outline.
I think the sig would be a lot better if it just werent so busy.
Yea I did follow you instructions Papa, I tried something else; this is pretty much a WiP :P
http://img507.imageshack.us/img507/7...tmarev2qv3.jpg
v3 -
Removed the extra layer to the bg.