GFXVoid Graphic Design Forum

Remove Text Formatting
Loading...

» Online Users: 4,265

0 members and 4,265 guests
No Members online

» Site Navigation

 > FAQ

» Stats

Members: 35,443
Threads: 103,072
Posts: 826,684
Top Poster: cc.RadillacVIII (7,429)
Welcome to our newest member, Lekelindids
Results 1 to 6 of 6
  1. #1
    Join Date
    Feb 2005
    Location
    New York
    Posts
    654

    Default

    (Sorry but the other one was too far down so I just remade the post.)

    4.0 >



    Added some binary code into the background so its a bit more intresting too look at.

  2. #2
    Join Date
    Feb 2005
    Location
    New York
    Posts
    654

    Default

    Will someone post please? ^Bump^

  3. #3
    Join Date
    Aug 2005
    Posts
    50

    Default

    not bad, but it needs some depth, and the right side is real empty, but gj

  4. #4
    Join Date
    Jul 2005
    Posts
    143

    Default

    yeh the binary coding made a huge difference.. its a good change from the usual smokey... dark .. scratched and scraped look of all these grunge sigs B)

  5. #5
    Join Date
    Aug 2005
    Posts
    50

    Default

    yeah man the code prolly did help out alot, like i said gj man

  6. #6
    Join Date
    Feb 2005
    Location
    Fort Wayne, Indiana
    Posts
    7,057

    Default

    I like it mate. Just a tad bit plain. The render is wicked. Good work.

Similar Threads

  1. Splinter Cell 4
    By Shamino in forum The Void
    Replies: 0
    Last Post: 12-13-2005, 12:34 AM
  2. Splinter Cell Sig
    By Killer in forum Sigs & Manips
    Replies: 6
    Last Post: 08-28-2005, 01:49 AM
  3. Splinter Cell Sig(s)
    By Shamino in forum Sigs & Manips
    Replies: 9
    Last Post: 08-25-2005, 12:07 AM
  4. splinter cell
    By Chemical in forum Sigs & Manips
    Replies: 14
    Last Post: 06-14-2005, 04:41 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Powered by vBadvanced CMPS v4.1.1