GFXVoid Graphic Design Forum

Remove Text Formatting
Loading...

» Online Users: 427

0 members and 427 guests
No Members online

» Site Navigation

 > FAQ

» Stats

Members: 35,443
Threads: 103,072
Posts: 826,684
Top Poster: cc.RadillacVIII (7,429)
Welcome to our newest member, Lekelindids
Results 1 to 10 of 10

Thread: Rising Sun

  1. #1
    Join Date
    Feb 2005
    Posts
    2,921

    Default

    Wait, for the Rising Sun.

    Dedicated to maki for helping me with DAZ|Studio

    http://www.deviantart.com/view/24308016/

    Permission to link to dA given by BFG

  2. #2
    Join Date
    Jun 2005
    Posts
    4,178

    Default

    I can't really comment because i don't know if thats easy or what because i don't know how you do stuff like that.
    If you did most things on it then i fucking love it

  3. #3
    Join Date
    Jan 2005
    Location
    WI
    Posts
    1,611

    Default

    Yeah. I'm interested in how you made that. I like it a lot. I don't understand it though.

  4. #4
    Join Date
    Mar 2005
    Posts
    422

    Default

    i dont understand what this means
    bt i like it gj
    =-=-==-=-=

  5. #5
    Join Date
    Feb 2005
    Posts
    2,452

    Default

    dont understand it and dont like it. :mellow:

  6. #6
    Join Date
    Jul 2005
    Location
    If someone could tell me, that would be great.
    Posts
    1,244

    Default

    That is some awesome texture mapping, bravo on being able to make the stuff look good from low poly models. Looks like you spent a lot of time on the girl but almost none on the bg. Also you shoud make the skeleton have more pivots so you can morph it to fit the curve of the tunnel. The hans and feet just don't quite match the curve. What was the render time on this btw and what did you use to model/texture/render it. And yes you should use a different program for each as i am learning the hard way.

  7. #7
    Join Date
    May 2005
    Location
    purgatory
    Posts
    218

    Default

    texture mapping is ~strange, especially on the lower pipe (needs a cylinder map), some lines are definitly to sharp, chamfer them and the wall's looking plain. smooth the ladder (polygons are countable :P) shadow on the girls hand is too sharp, shadows flow and fade into the lightened areas (add a gradient to the shadow map). the lower ground (that bevel under the ladder) looks plain and flat, maybe add some bump mapping to the texture or a displacement map to that polygons.

    girl seems ok (never worked with poser so no comment on this part :P)

    hope that helps ^^

  8. #8
    Join Date
    May 2005
    Location
    purgatory
    Posts
    218

    Default

    texture mapping is ~strange, especially on the lower pipe (needs a cylinder map), some lines are definitly to sharp, chamfer them and the wall's looking plain. smooth the ladder (polygons are countable :P) shadow on the girls hand is too sharp, shadows flow and fade into the lightened areas (add a gradient to the shadow map). the lower ground (that bevel under the ladder) looks plain and flat, maybe add some bump mapping to the texture or a displacement map to that polygons.

    girl seems ok (never worked with poser so no comment on this part :P)

    hope that helps ^^

    ----
    sorry for double posting pls delete 2nd one

  9. #9
    Join Date
    Feb 2005
    Posts
    2,921

    Default

    shes in a sewer, she has escaped the enemy and jumps out to see the sun rising.. thats what the highlights are... the sun.

  10. #10
    Join Date
    Feb 2005
    Posts
    2,921

    Default

    shes in a sewer, she has escaped the enemy and jumps out to see the sun rising.. thats what the highlights are... the sun.

Similar Threads

  1. Rising sun
    By Ragidy_man in forum Digital Art
    Replies: 5
    Last Post: 04-09-2006, 04:09 PM
  2. Rising
    By Hazardous_Material in forum Digital Art
    Replies: 8
    Last Post: 10-08-2005, 09:13 AM
  3. Rising Phoenix
    By Daemon_ in forum Digital Art
    Replies: 21
    Last Post: 06-19-2005, 03:58 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Powered by vBadvanced CMPS v4.1.1