GFXVoid Graphic Design Forum

Remove Text Formatting
Loading...

» Online Users: 1,406

0 members and 1,406 guests
No Members online

» Site Navigation

 > FAQ

» Stats

Members: 35,443
Threads: 103,072
Posts: 826,684
Top Poster: cc.RadillacVIII (7,429)
Welcome to our newest member, Lekelindids
Results 1 to 8 of 8
  1. #1
    Join Date
    Mar 2005
    Location
    Australia
    Posts
    541

    Default

    well i used apophysis for the nebula/explsion but I can't seem to get the planets right... mybe the nebula's too complex...


  2. #2
    Join Date
    Dec 2004
    Location
    hehehe
    Posts
    855

    Default

    i think the planets need the lighting that is seen on most space art, where you only see part of it. it would help a lot in this situation because of where the explosion / nebula is. give its a little more realistic effect.

  3. #3
    Join Date
    May 2005
    Location
    New York, USA
    Posts
    1,148

    Default

    Maybe you should try Rabie's tutorial for the planets. I think you should also add a few stars on the corners. Make a huge planet and insert on the bottom left. The bottom left looks sort of weird. Maybe it's just me.

  4. #4
    Join Date
    Jun 2005
    Location
    Chicago Suburbs
    Posts
    627

    Default

    i like the colors - i just think there is too much goin on here

  5. #5
    Join Date
    Apr 2005
    Location
    Prague, Czech Republic
    Posts
    3,101

    Default

    yep the planet looks bit flat and they need the lightning/shading, also add more colors to it, that will surely helop though, but anywayy i like a lot that fractal


  6. #6
    Join Date
    Feb 2005
    Location
    Gothenburg, Sweden
    Posts
    3,199

    Default

    If you use fractals in your space art and want to make it look realistic, try to erase the sharp lines and make it look dirty. You could also try to brush some with a textured round soft brush to create a less smother texture for your nebula. In this case, it's very grainy already, but it only looks like you rendered it in low quality. :/

    The planets need atmospheres and shading. Remember that the shading must be pretty hard since the light is hard. When you want to create a strong lightsource, you use hard shading for the planets, instead of just filling the entire screen with white. If you use soft shading for the planets, the lightsource will look weak no matter how much white you put in there. The same goes for atmospheres. They react on light, so they get stronger if there is a strong lightsource.

    I'd say try Alyn's planet tutorial. It is very good and makes you understand how a planet "works". I don't follow all the steps in his tutorial; you don't have to. You can get the same results anyway.
    http://www.deviantart.com/deviation/11885274/

    Keep working on this one, it might turn out really nice in the end!

  7. #7
    Join Date
    Jun 2005
    Location
    Manchester, Uk
    Posts
    4,648

    Default

    hmm yeah, are those brushes?

    i'm not too keen onthe whole fractal space stuff .. when it's all abstract like that it's not my thing but it's ncie what you did except the only htin i can comment on is the planets which i think could do with some more work?
    deaz\dxloa\dxedr



  8. #8
    Join Date
    Mar 2005
    Location
    Australia
    Posts
    541

Similar Threads

  1. Space Scene 2
    By Adam in forum Digital Art
    Replies: 4
    Last Post: 02-27-2006, 04:38 PM
  2. Space Scene One
    By 1337elite in forum Digital Art
    Replies: 8
    Last Post: 07-09-2005, 01:37 PM
  3. My 1st Space Scene
    By RoughDraft in forum Digital Art
    Replies: 9
    Last Post: 07-04-2005, 12:11 PM
  4. MY FIRST SPACE SCENE
    By n2u400 in forum Digital Art
    Replies: 4
    Last Post: 06-20-2005, 08:49 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Powered by vBadvanced CMPS v4.1.1