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Welcome to our newest member, Lekelindids
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Thread: new sig

  1. #1
    Join Date
    Feb 2006
    Posts
    2,688

    Default new sig

    current

  2. #2
    Join Date
    Feb 2005
    Posts
    1,777

    Default

    Looks nice, though the 3 lines you have coming from her eye I think should either go all the way down to the bottom of the sig or fade out.

    The image repeated looks ok up till you see her face on the left. Extend the wall over her on the left and it would improve.

    The top right seems empty compared to the left. You have designs and brushes over the left but the right seems like there's a big black fog infrong of here. Not to be mean or anything, it just looks out of place.

    Something though that's bothered me about these sigs is a can't tell what's the stock photo and the artists work <_<.

    But other than that I really like the effects around your main focus, and ideas for it. I would like to see some text though. Since signatures aren't big pieces of art they're more like logos. And text balances them a great deal most of the time.

  3. #3
    Join Date
    Feb 2006
    Posts
    2,688

    Default

    There is text hidin in there.
    I'm to lazy to find the stock, but its the green wall, with the girl leaning against it, and that black line thingy.
    It's all default brushes, filters, shapes, and smudging by the way

  4. #4
    Join Date
    Sep 2006
    Location
    MA, USA
    Posts
    113

    Default

    looks like you gave up on the right side, and the right black line is klling the depth. work on the perspective a little

    freakin love the effects around her tho
    Last edited by Xander; 10-10-2006 at 06:56 PM.

  5. #5
    Join Date
    Feb 2006
    Posts
    2,688

    Default

    Wow, i'm looking at this from another computer, and it looks alot worse.

  6. #6
    Join Date
    Feb 2005
    Posts
    1,777

    Default

    Grrr I still can't find the text. I think I've found something though. Next to her head it looks liek it says ROME, in th red brush or splatter.

    Something else I noticed since looking at your sig with my face slammed in to my monitor XD it looks like you've used a default pattern from ps around her. Sort of looks like tire marks or arrows. Well this goes ok but it stops abruptly rigth before here cheek bone. Looks kind of odd in that sense. But it's barely noticable :P just something I noticed.

  7. #7
    Join Date
    Jan 2005
    Location
    Wiltshire.England
    Posts
    6,351

    Default

    I like the right side. But if you do decide to add to it, i think you should just do some shapes running along the wall, on a perspective view ( Edit ->transform -> perspective )

    You should do a large photomanip with a nice big stock ( 3000x3000 or bigger region...) and work at a good level of detail. Would turn out nice i think... as this style is good, but seems somewhat wasted in a signature,

    I like yesh, chenqui
    Last edited by Dale; 10-11-2006 at 06:54 AM. Reason: 0.o


  8. #8
    Join Date
    Feb 2006
    Posts
    102

    Default

    i like the effects and such, but after 5 minutes of examining the picture, i have failed at finding the text. I think you hid it to well. What is the point if the person viewing it can't see it after a few seconds looking at the sig? Plus it makes it easier to be ripped.

  9. #9
    Join Date
    Jun 2005
    Location
    Manchester, Uk
    Posts
    4,648

    Default

    blehh so what if a ripper takes it shame on them.. roflrofl they always get caught and so they would just live in embarrassment of being a total noob.. i prefer it without knowing there's text there.. and if people rip it you can just point out the text and it says your name which they couldn't see and then goes... "oh shit.." roflorlf owned!
    deaz\dxloa\dxedr



  10. #10
    Join Date
    Aug 2006
    Posts
    245

    Default

    Text is at red thing left to the circles, starts with Ro....

    I really like this sig a lot, although It does lack depth (sth wrong with perspective)
    I would rate it 9.5/10. Try add a gradient map to get a nice colour effect and maybe helps depth. GJ

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