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  1. #1
    Join Date
    Mar 2007
    Location
    www.realentertainment.co.nr
    Posts
    25

    Default My first sig posted here :)

    Well, I'm new to graphics. I have only had it for about 3 months now, and I'm loving it My sigs started off with just, brushing a backround, adding a render, and splashing some colour on top & finally finishing it with a border. Now I add more effects, I'm not saying there very good, but I prefer them than the last of my sigs
    Now, I'm not happy with the text, as I just realized that I had forgotten to put in the text after uploading it, so I had to rush it a bit.

    It's not great, but, well you need to start somewhere right? Comments & advice appreciated !


  2. #2
    Join Date
    Jan 2007
    Location
    Minnesota
    Posts
    5,091

    Default

    well there ok, kinda. for a start there monotoned. Wich usually doesnt look good. The dotted texture on teh top one should be put at a lower opacity its pretty distracting. The borders on teh aren't that great either i'd just stick with teh regular 1 px black border. and also as u said the text isnt very good. but keep working at it. I'd check out some tuts here and those will help you get better.


    My DevART
    RATCHET is my bitch
    Andrew says:
    u ever stolen a bible?
    Apathy says:
    no
    used the last two pages to roll a joint though
    Andrew says:
    wow
    thats fucking hard core
    ^^HAHAHA, dm sucks XD


  3. #3
    Join Date
    Oct 2006
    Location
    Massachusetts, USA
    Posts
    688

    Default

    Quote Originally Posted by paparoksguitar View Post
    for a start there monotoned. Wich usually doesnt look good.
    Well I like monotone stuff lol
    As mentioned by PRG the dotted pattern needs to be on a lower opacity so that it's visible but not really distracting. Maybe brighten up the mech a bit so that it shines and adds a little more flair. As for the border, I'd use a 1 px black border. Go and gander at the tuts and see if you can learn a thing or two. Experiment with the effects here and there, add your own touch to the tut's result.

    XBOX Live Gamertag: Merc 106




  4. #4
    Join Date
    Dec 2006
    Posts
    702

    Default

    Try using simple stock texts, it usually works. If it needs refining, you can always work on the text yourself (ie put effects on it yourself).

    -konfusion

  5. #5
    Join Date
    Mar 2007
    Location
    www.realentertainment.co.nr
    Posts
    25

    Default

    Thanks for the advice I'll put them into practice into a bit and I'll post another sig up later.

  6. #6
    Join Date
    Mar 2007
    Location
    www.realentertainment.co.nr
    Posts
    25

    Default

    I made another one

    Name: Billy joe armstrong
    Notes: There is a border there :P Can't see it due to that fact that its WHITE! argh

    Note great, I did a bit of the pattern on the render on purpose to see what its result would look like. It's lacking a few things though.


  7. #7
    Join Date
    Aug 2006
    Location
    Vancouver
    Posts
    4,948

    Default

    The render looks way out in comparison to the back ground. I think you're having trouble with your text a bit too. This may help you in that area.

    http://www.gfxvoid.com/forums/showthread.php?t=24396




    Thanks.
    Prick.


  8. #8
    Join Date
    Jan 2007
    Location
    Minnesota
    Posts
    5,091

    Default

    I don't like teh scan lines over billie joe much. The font color isnt working with taht sig. Id also try to use different bg's otehr than just brushes. try combining stock images or otehr things of that sort. C4d's are a nice substitue if you really liek brushes.


    My DevART
    RATCHET is my bitch
    Andrew says:
    u ever stolen a bible?
    Apathy says:
    no
    used the last two pages to roll a joint though
    Andrew says:
    wow
    thats fucking hard core
    ^^HAHAHA, dm sucks XD


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