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Thread: FMA Sig

  1. #1
    Join Date
    Jun 2007
    Posts
    129

    Default FMA Sig

    I made this sig for a friend on another forum please comment cause on my death note sig topic no one commented

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  2. #2
    Join Date
    Jan 2007
    Location
    Minnesota
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    5,091

    Default

    I;m sry nobody commented I'll comment now...

    Anyways the lighting seems to be a bit off. The right side is goo but the left side seem to be suffering. The text is wonderful amazing job on that and I am very impressed with that because text is hard. The bg isn't bad but it could use more detail and depth, I would also try working on bledning your renders a bti more. It seems like in this sigg you blended by outlining it in white lol.


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  3. #3
    Join Date
    Jul 2007
    Posts
    100

    Default

    I think its alright but why are there red bits over the render ?

  4. #4
    Join Date
    Jul 2006
    Posts
    301

    Default

    Just about everything papa said plus ur render looks smooshed in a way, or it just seems that way. Could use a tad more contrast as well.
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  5. #5
    Join Date
    Jun 2007
    Posts
    129

    Default

    @Drolaw: Thats just the render can't do much about it
    @Papa: . Thanks for your comment on the text. This may be my best text usage ever. I'm gonna try to fix up the left side cause I'm starting to see what you mean. Not sure how much more I can blend or how I could but I'll try
    @:Scarface04 I can't contrast it any more because If I did the whole sig will become way too bright because around the render this white light type stuff comes out when I contrast and throws it off but i'll try something. Also not sure what you mean by smooshed it might just seem that way but I'm not sure
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  6. #6
    Join Date
    Mar 2007
    Location
    Denmark
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    4,197

    Default

    scar and papa said everything there was to say the render looks very squashed remember to hold Shift while re-size




  7. #7
    Join Date
    Jun 2007
    Posts
    129

    Default

    I've never held shift when re-sizing it what does it do?

    Edit: Ok I looked at the render then my sig and see what you guyz mean by it being squashed. I can't fix it though cause the whole sig was based on that size and I got a few layers on the PSD that if I rezised it the sig would look weird

    Edit: Errr..... I royally screwed up the render I just resized it using shift and this is what I got T_T

    Last edited by Trikato; 07-23-2007 at 07:56 AM.
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  8. #8
    Join Date
    Mar 2007
    Location
    Denmark
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    4,197

    Default

    okay shift makes the render perfect re-sized so it wont be squashed, makes the x and y axe the same.
    btw after a statement with no comments on your sigs, go out and comment others too.




  9. #9
    Join Date
    Jun 2007
    Posts
    129

    Default

    I don't really comment others cause I don't do well enough to be helping other people by commenting theirs but you make a good point

    Also I'm remaking the sig from scratch and this time the render isn't smooshed
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  10. #10
    Join Date
    Mar 2007
    Location
    Denmark
    Posts
    4,197

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    even though you cant help em tell them that they did a good or bad job i mean dont say "IT Sucks" just say what you like and what you dislike




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