GFXVoid Graphic Design Forum

Remove Text Formatting
Loading...

» Online Users: 5,578

0 members and 5,578 guests
No Members online

» Site Navigation

 > FAQ

» Stats

Members: 35,443
Threads: 103,072
Posts: 826,684
Top Poster: cc.RadillacVIII (7,429)
Welcome to our newest member, Lekelindids
Results 1 to 6 of 6
  1. #1
    Join Date
    Apr 2005
    Location
    Scotland
    Posts
    2,406

    Default

    What's New

    New Multiplayer Missions


    Included in this version of America's Army are four new
    Special Forces multiplayer missions. Two of these new
    missions contain both the Special Forces playable Soldier
    class, as well as the Indigenous Forces playable class.
    The other two new missions are 'SF Exclusive'containing
    only the Special Forces playable Soldier class.

    - SF Courtyard:
    (SF & IF)

    A daytime rural village mission where players must
    question informants to find the location of a laptop
    computer containing information about terrorist
    operatives. Once secured, the Assault team must then
    reach the extraction point with this laptop. The other
    team is on Defense trying to prevent the other team from
    securing and extracting with the laptop. This mission's
    spawn points, NPC objectives, laptop objective, and
    extraction points - are all randomly selected each round.
    This mission includes the following new v2.4 features:
    Random Spawn Points, Random Objectives, Inventory
    Objectives, and Door Breachers.

    - SF PCR (Precious Cargo Recovery):
    (SF & IF)

    A night urban mission where both teams must race to
    retrieve a briefcase containing sensitive information
    about terrorist operatives. Each team
    must locate and
    secure this one briefcase and then carry it to their
    extraction point successfully. The team that successfully
    extracts with the briefcase in-hand wins! This mission's
    spawn points, briefcase objective, and extraction points
    (1 per team) - are all randomly selected each round. This
    mission includes the following new v2.4 features: Random
    Spawn Points, Random Objectives, Inventory Objectives,
    and Bunker Defeating Munitions (BDM).

    - SF Blizzard:
    (SF Exclusive)

    A night mission set in a snowy Alpine forest environment
    where soldiers must gain entry and assault a remote enemy
    compound. This map has 2 different objective scenarios
    which are randomly selected each round. In one scenario
    the soldiers must either destroy or protect the electrical
    power station. The alternate scenario requires the
    soldiers to either deactivate or protect the radio
    communications equipment. This mission includes the
    following new v2.4 features: Random Spawn Points,
    Random Objectives, Door Breachers, and Bunker
    Defeating Munitions (BDM).

    - SF WaterTreatment:
    (SF Exclusive)

    A night urban mission where players must either protect or
    secure containers of radiological material stored in
    various locations within an urban complex. The Assaulting
    team must gain entry to the building, locate and secure
    the radioactive material container, and then reach the
    extraction point successfully with this container. The
    Defending team must protect and prevent extraction of this
    sensitive container. This mission includes the following
    new v2.4 features: Random Spawn Points, Random
    Objectives, and Inventory Objectives.


    New Weapons


    - M141 Bunker Defeat Munitions (BDM):

    The M141 BDM, or Bunker Defeat Munitions, is a shoulder-
    fired rocket designed to defeat fortified positions,
    bunkers, and light armor. The BDM is given to the 18C SF
    MOS Soldier (Engineering Sgt.) but can be used by any
    member of the SF A-Team (ODA). The BDM can be used
    anywhere, but will have specific targets designed as
    objectives or obstacles. These specific targets will be
    identified by a HUD message that will appear when the
    player's crosshair moves over the object. The BDM in our
    new v2.4 missions can be an advantageous tool to use in
    order to tactically and efficiently gain entry into the
    enemy's compound.

    - AGP-DB14 Door Breacher:

    The Door Breacher is an explosive device designed to make
    entry on locked or un-operable doors. Another
    MOS-specific weapon, the DB will be issued only to the
    18C SF MOS Soldier (Engineering Sgt.). The Door Breacher
    will be usable on designated locked doors in the new
    missions. The player will be able to identify valid
    targets by a 'Breachable' message that will appear on
    the player's HUD. The Door Breaching in our new v2.4
    missions can be an advantageous tool to use in order
    to tactically and efficiently gain entry into enemy
    restricted areas.


    New Features


    - Updated Game Engine:

    The entire America's Army game is now running on an
    updated version of the Unreal Engine - Unreal Engine 2.5.
    This updated engine code base provides several
    enhancements to the game engine in several areas,
    including efficiency (optimizations), security,
    stability, bug fixes, new gameplay feature
    infrastructure, etc.

    - Updated User Interface:

    As part of the new engine code base update, many new
    user interface specific enhancements were implemented.
    The v2.4 User Interface has been overhauled 'under the
    hood' to take advantage of these new engine optimizations
    and functionality. The game's new UI will look very
    similar, however it will run much more efficiently and
    utilize some of the new features of the new engine.

    - Random Player Starts:

    In v2.4 players will start randomly between
    predetermined locations on the new levels. This allows
    for a more dynamic and realistic game experience,
    increasing replayability and helping to limit the
    predictability of enemy placement and routes. Random
    Player Starts will also enhance the current game by
    putting more emphasis on strategy rather than the
    memorization of map geometry. It will also reduce the
    negative impact of exploits such as grenade spamming.

    - Random Objective Locations:

    In v2.4 the location of objectives will change for
    each round, and can move around between any number of
    possible positions. With the addition of random
    objectives, the locations change from one round to the
    next, forcing the need for both Assault and Defense
    teams to search for the objective. This new feature
    promotes replayablilty, and helps to enhance strategy
    over predictability in game play.

    - Inventory Objective Type:

    v2.4 features an all new objective type in which
    objectives can be transportable in maps (via a player's
    inventory), requiring their delivery to specified
    locations. These 'inventory objectives' can be picked up,
    dropped (upon death), and passed on to other teammates.
    Inventory objectives provide a new style of objective-
    based game play by adding another dimension to objective
    completion. These objectives must be picked up and taken
    to a specific location in order to be considered complete.
    If a player dies while carrying one of these objectives,
    it drops, and must be retrieved by another teammate to
    continue the mission. Inventory Objectives can be passed
    on to teammates by using the action key on a teammate
    (just like healing a teammate). These objective types also
    take advantage of random objectives, by moving the drop
    point/pickup point of the inventory objective to different
    locations from one round to another.

    - NPC Conversation Objective Type:

    This feature allows a qualified player to help their team
    by speaking with the NPC (Non-Playable Characters) placed
    randomly around the level to gain intelligence about the
    whereabouts of the mission's main objectives. Talking with
    the NPC's will help the team locate the randomly placed
    objectives in the level. Once a qualified player speaks to
    an NPC in the level, the mission's main objective location
    will show up on their team's HUD compass as normal.

    - Special Forces A-Team Videos:

    Included with this release of America's Army are all new
    Special Forces informational videos. These 7 videos
    describe each SF MOS (Military Occupational Specialty) in
    detail as well as show some exclusive footage of the
    Special Forces A-Team members in action. There is one
    video for each member in the standard Special Forces ODA
    (Operational Detachment Alpha - or 'A-Team&#39. These 7 SF
    MOS team members are as follows:

    18A - Detachment Commander
    18B - Weapons Sergeant
    18C - Engineering Sergeant
    18D - Medical Sergeant
    18E - Communications Sergeant
    18F - Intel Sergeant
    18Z - Team Sergeant

    These videos are included in the v2.4.0 Full Install and
    can be accessed using the desktop shortcut created or by
    navigating to the 'America's ArmySystemVideos' directory
    and double clicking the 'SF_A-Team_Videos.exe' file.


    ================================================== =======================Wh
    at's fixed
    ================================================== =======================
    This v2.4 release of America's Army contains a substantial
    number of other miscellaneous enhancements.

    Included in these are enhancements to the following areas:
    security, authentication, optimization, and much more.

    v2.4 also contains a whole host of exploit fixes, bug fixes,
    and other miscellaneous fixes.

  2. #2
    Join Date
    May 2005
    Posts
    152

    Default

    Awesome Deal.....its already been leaked and ive talked with my connections and they said Monday Morning.....Latest is tuesday....dont DL the leaked version

  3. #3
    Join Date
    Apr 2005
    Location
    San Francisco
    Posts
    2,745

    Default

    ya the leaked vers. will get you banned from it forever. but a this is gonna be awesome!!!!

  4. #4
    Join Date
    Apr 2005
    Location
    Scotland
    Posts
    2,406

    Default

    - Random Player Starts:

    In v2.4 players will start randomly between
    predetermined locations on the new levels. This allows
    for a more dynamic and realistic game experience,
    increasing replayability and helping to limit the
    predictability of enemy placement and routes. Random
    Player Starts will also enhance the current game by
    putting more emphasis on strategy rather than the
    memorization of map geometry. It will also reduce the
    negative impact of exploits such as grenade spamming.

    - Random Objective Locations:

    In v2.4 the location of objectives will change for
    each round, and can move around between any number of
    possible positions. With the addition of random
    objectives, the locations change from one round to the
    next, forcing the need for both Assault and Defense
    teams to search for the objective. This new feature
    promotes replayablilty, and helps to enhance strategy
    over predictability in game play.


    ^^ that will be pwnage

    it will take longer for you to get bored

  5. #5
    Join Date
    Apr 2005
    Posts
    94

    Default

    So when's this coming out?
    Don't let your dreamers grow up to be dead men.
    Drown us at birth, save her some time.
    Drifting on romantic holiday,
    breathless as her cold arms cover me.

    ..

  6. #6
    Join Date
    May 2005
    Posts
    152

    Default

    ITS OUT 2.4 IS OUT

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Powered by vBadvanced CMPS v4.1.1