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Thread: TredPool.

  1. #1
    Join Date
    Jun 2005
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    98

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    I don't know if you guys have come across 3P before (3rd Perspective) but it's a graphic style of which seeks coherence; everything must be one. Everything must be realistic, with a slight edge accustomed to whom practises this art. Everything is taken into consideration; perspective, depth, light, shadows, texture, even elements such as wind. The most important thing is that there are no seperate principles, for example, if there's text, it must be one with the environment.

    Anyway, enough of that, here's a sig I whipped up a little while back, took about 6 hours, once again only defaults used.



    CnC welcomed as always. Cheers in advance, Tred.

  2. #2
    Join Date
    Jul 2005
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    wow that is beautiful I love it great job.

  3. #3
    Join Date
    Jun 2005
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    3p?Never even heard of it,sounds more like Realism the way you described it

  4. #4
    Join Date
    Jun 2005
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    Originally posted by fade to black@Jul 23 2005, 03:23 AM
    3p?Never even heard of it,sounds more like Realism the way you described it
    [snapback]60344[/snapback]
    Yeah it kinda is, but it's different, people impose their own take or style within 3P. I'd like to show you some more stuff man, judging by your current sig you'd be ****ing awesome at it. What's your msn?

  5. #5
    Join Date
    Apr 2005
    Location
    NSW, Australia
    Posts
    1,511

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    that sig is so nice i really like the main character in it you should current it


  6. #6
    Join Date
    Jun 2005
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    Tredici, I whipped that sig up for Fade real quick. Modelled the palette and brushed the rest.
    Anyway, I suppose its your preference, but I'm not a big fan of it. Its the content that bugs me and as you said, being that its all coherent, if one doesn't like something, one probably wouldn't be a huge fan of many of the other aspects. I dont like the lightsource very much because it seems way too ambient. Like its coming from everywhere rather than a real source. Did you make it from scratch? If so, good job, impressive. If not, could we see what you had to work with?

  7. #7
    Join Date
    Jun 2005
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    98

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    Well for one I've gotta say your modelling techniques are spot on, also, shadowing on multi-angles is damn difficult, you've seemed to pull it off well.

    And about this light source you mentioned, I, personally, am overawed at your observance. The thing with this sig is I've tried to make it somewhat outergalaxy-like. The flames in the background were intended to depict some form of explosive reaction close to the planet of which the characters are situated, hence the glow on top of the rocks, and the surprised look on the red character's face. The illuminated platform wasn't supposed to show light reflections, more as if it's it's own light source.

    As always I appreciate your incredibly in depth critique And I used two renders with this, I'll find them and host them real quick. Cheers.

  8. #8
    Join Date
    Jun 2005
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    98

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    Here they are:

    http://img202.imageshack.us/img202/4384/ca...adpool150jd.jpg
    http://img202.imageshack.us/img202/9...awler056uz.jpg

    I scaled down the second one so much so that it was unrecognizably blurred; I had to pretty much rebuild and colour it all over again, which was pretty damn tedious!

  9. #9
    Join Date
    Jul 2005
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    23

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    Man the first one looks tight.

  10. #10
    Join Date
    Jun 2005
    Location
    U.K.
    Posts
    3,462

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    Awesome work you have there man.. Nice work on the flames and the rocks..

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