GFXVoid Graphic Design Forum

Remove Text Formatting
Loading...

» Online Users: 962

0 members and 962 guests
No Members online

» Site Navigation

 > FAQ

» Stats

Members: 35,443
Threads: 103,072
Posts: 826,684
Top Poster: cc.RadillacVIII (7,429)
Welcome to our newest member, Lekelindids
Results 1 to 10 of 10

Thread: new sig

  1. #1
    Join Date
    Jul 2005
    Posts
    144

    Default




    =/

  2. #2
    Join Date
    Jun 2005
    Posts
    67

    Default

    Its a bit bland. The text doesn't work on overlay like that, and imo the font is :s. Lots of wasted space on the right, maybe nudge the render over then you can drop the text down into the middle. I don't really like the 2D brushes. BG is pretty good but it lacks depth. The stock seems like an abstract BG would work, but its a grunge BG.

    Keep at it, practice is all it takes :]

  3. #3
    Join Date
    Apr 2005
    Location
    Netherlands, near Amsterdam
    Posts
    144

    Default

    you should make the bg more contrasted to give the sig some depth, looks kinda flat now

  4. #4
    Join Date
    Apr 2005
    Location
    NSW, Australia
    Posts
    1,511

    Default

    definatly too much wasted space you could crop off the right side if it looks good and not enough depth


  5. #5
    Join Date
    Jun 2005
    Location
    NSW, Australia
    Posts
    3,262

    Default

    Wasted space and those scanlines are annoying the hell out of me, i would lower the opacity of them

  6. #6
    Join Date
    Aug 2005
    Location
    FrontLINES
    Posts
    36

    Default

    Another sig with an over blended render...

    Take your render....put a mask on it....brush over the edges of the render with a black 150 pixel soft brush, on 30 flow, and 40 whatever is next to that..

  7. #7
    Join Date
    Jul 2005
    Posts
    144

    Default

    yeah i was having a hard time getting the right side right =/


    i didnt even cut this pic out, cus i wanted to see what it would look like if i just put the whole pic on the sig and brushed over/under it with the render on hard light..=\

    ill try the things u guys said

    thx for the comments

  8. #8
    Join Date
    Jul 2005
    Location
    australia
    Posts
    667

    Default

    its ok but not to good

  9. #9
    Join Date
    Aug 2005
    Posts
    24

    Default

    its not bad imo.. idon't like the scaleline.

  10. #10
    Join Date
    Jul 2005
    Location
    jakarta
    Posts
    183

    Default

    i like it. it would be better if you lowered the scanlines' opacity & add contrast to the bg

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Powered by vBadvanced CMPS v4.1.1