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Results 1 to 7 of 7
  1. #1
    Join Date
    Jun 2005
    Posts
    18

    Default

    made this one in like 15 min. for some contest against n00b brusher.



    but he&#39;s winning right now, cuz there are noobie voters <_<

  2. #2
    Join Date
    Aug 2005
    Posts
    71

    Default

    i dont think its the voters...
    Latest


  3. #3
    Join Date
    Jun 2005
    Posts
    18

    Default

    lol, might not be, cuz i said to the guy i was against that it sux, so i wouldnt win. i&#39;m right XD

  4. #4
    Join Date
    Aug 2005
    Posts
    71

    Default

    i meant your sig is the reason why your losing, and i dont blame them..

    the bg is mild, no depth, and bad filter work
    sig overall is too big for a sprite sig..
    and text needs work..
    and theres only 2 types of plosions.. explosion and implosion.. never heard of emplosion..
    Latest


  5. #5
    Join Date
    Jun 2005
    Location
    U.K.
    Posts
    3,462

    Default

    Get some tips from your bro

  6. #6
    Join Date
    Apr 2005
    Posts
    1,891

    Default

    hehe, yeah right, im gonna give him some tips :P.....


  7. #7
    Join Date
    Apr 2005
    Location
    Springfield, MO
    Posts
    1,736

    Default

    I don&#39;t think I&#39;ve ever seen a good sprite sig on a grunge board.

    Sprite tags are all about how well the sprite is blended with the background. Its suppose to be seamless almost, which isn&#39;t the case in this sig. Its not really blended at all..or very well anyways.

    Also its very very flat and boring and the ugly filters and really bad smudging is really bugging me. the blues coming off this look really bad against the orange and reds in the background..which is why you don&#39;t just smudge the sprite in a random way. Typo is pretty bad too. Also you have a few spots that look like crap because of the way you blended and filter ****ed it. Like by his right leg.

    Not meant to sound mean but just try to fix some of these things the next time you try a sprite tag.

    Mostly just work on your bg and blending.

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