GFXVoid Graphic Design Forum

Remove Text Formatting
Loading...

» Online Users: 1,831

0 members and 1,831 guests
No Members online

» Site Navigation

 > FAQ

» Stats

Members: 35,443
Threads: 103,072
Posts: 826,684
Top Poster: cc.RadillacVIII (7,429)
Welcome to our newest member, Lekelindids
Results 1 to 7 of 7
  1. #1
    Join Date
    Mar 2005
    Location
    Michigan
    Posts
    1,810

    Default

    Well, I decided to do a couple buildings this time, and maybe make a neighborhood type thing. This is what came out.


  2. #2
    Join Date
    Mar 2005
    Location
    Bizarro World
    Posts
    973

    Default

    The grass looks ugly

  3. #3
    Join Date
    Feb 2005
    Posts
    2,921

    Default

    you need to make everything isometric, otherwise it jsut looks messed up - read sum tuts on isometric pixel art

  4. #4
    Join Date
    Mar 2005
    Location
    Montreal
    Posts
    713

    Default

    true that,,, u need to get the perfect angle,,, learn from deep blue,,

    i would give it 2/10 sorry

  5. #5
    Join Date
    Feb 2005
    Location
    United Kingdom
    Posts
    2,435

    Default

    Originally posted by whatusername@Apr 16 2005, 08:50 AM
    The grass looks ugly
    [snapback]36836[/snapback]
    I agree, you chose too bright a colour maybe a darker green or go over it with a spary can with dark green, to get a speckled effect.

  6. #6
    Join Date
    Mar 2005
    Posts
    585

    Default

    the angle of the sidewalk is opposite the angle of your building, everything needs ot be at the same angle for it to work

  7. #7
    Join Date
    Mar 2005
    Location
    Michigan
    Posts
    1,810

    Default

    The two close together lines are a curb, and the slanted lines are for angled parking.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Powered by vBadvanced CMPS v4.1.1