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Thread: Combat

  1. #1
    Join Date
    Jun 2008
    Location
    FL
    Posts
    121

    Default Combat

    Using same style as before. I used blurr, sharpen, dodge, and burn tools for ya tuna lol.



    and a V2


    CnC?
    Last edited by K00L4ID; 11-15-2008 at 04:54 AM.
    Newest

  2. #2
    Join Date
    May 2007
    Posts
    379

    Default

    There you go man, you're getting really good dude, seriously!

    Maybe it's time you try experimenting with C4D's? If you need a C4D pack ask me. I downloaded a pack of like 600+ one time xD


    Only critique I can come up with is maybe sharpen up his face, then lightly sharpen the body a little more. I would also suggest getting rid of that random line to the right?

    "Judge a man by his questions,
    not his answers."
    -Voltaire




  3. #3
    Join Date
    Jan 2007
    Location
    Minnesota
    Posts
    5,091

    Default

    I compleltly agree with tuna. Looks like you nailed smudging time for c4d placement.

    A few crits on the sig though. I like the left side a lot but the right side is a bit too dark. Brighten it up a bit. The depth is fantastic though awesome job. I like how it looks like he's in a dust storm.

    NExt move: c4d placement sigs. Get a goin!


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  4. #4
    Join Date
    May 2007
    Posts
    379

    Default

    Here is a nice C4D Pack, over 670.

    From the old iPhotoshop forums, posted by cP.concealedluvswicked and re-posted by SinX

    http://www.megaupload.com/?d=H1O1ZRBH

    All credits go to the respective owners.

    "Judge a man by his questions,
    not his answers."
    -Voltaire




  5. #5
    Join Date
    Jun 2008
    Location
    FL
    Posts
    121

    Default

    lol funny thing is that I started using C4D's on that 1. See the shrapnel to the right in the background? That's it. However, I do need to learn how to integrate them well enough, cuz all I know right now is to make it soft light and gauss it a tad to make it stand out less.

    EDIT: Here's with sharper face/body, no random line, and sharpened c4d in the bg:

    Last edited by K00L4ID; 11-15-2008 at 12:23 PM.
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