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Thread: Gregory

  1. #1
    Join Date
    Feb 2009
    Location
    Indiana, US
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    494

    Default Gregory

    House tag. Always wanted to make a tag with this character, and saw the perfect stock to use. Tried some new smudge settings on this one. Yay/nay?


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  2. #2
    Join Date
    Sep 2008
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    England
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    Default

    Yay. IMO its perfect.

  3. #3
    Join Date
    Apr 2008
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    Sydney
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    Default

    Nice.

    except for the 09 text on the side


  4. #4
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    Aylesbury, England.
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    Default

    i agree the 09 text isnt great imo, also theres alot of free space on the right side but overall, very nice <3

  5. #5
    Join Date
    Jul 2008
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    Vancity, Canada
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    Default

    It's really awesome, great sig, great show, great actor, great stock.
    Nice flow and compo.
    09 text kills it...
    And the right side is a tad empty but other than that it's great!
    Quote Originally Posted by MarkPancake View Post
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    Success.

  6. #6
    Join Date
    Mar 2009
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    Default

    not bad, focal is a little messy, also right side seems empty. seems a little dark on focals too, hard to see details.

  7. #7
    Join Date
    Feb 2005
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    Fort Wayne, Indiana
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    Default

    This style doesn't match the render. House is one of my favorite shows. I don't think house would ever catch himself dead looking like that.

    Its well done though.

  8. #8
    Join Date
    Jan 2007
    Location
    Minnesota
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    5,091

    Default

    The 09 kills it. I think Not bad, reminds me a lot of naito's old style.
    IMO too much going on around the render, not enough flow.
    Work on the flow drop some of the effects. The smudging is good, but the effects ruin it.

    not bd overall just needs more work.


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  9. #9
    Join Date
    Feb 2009
    Location
    Indiana, US
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    Default

    Thanks for the comments everyone. I agree with 09 text, it does look horrible. It was sort of just a last minute thing.

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  10. #10
    Join Date
    Apr 2009
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    Somewhere in the Middle
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    467

    Default

    some c4d's doesnt suit to the render

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