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Thread: SotW

  1. #1

    Default SotW



    C&C

    Imo less text but lmk.


  2. #2
    Join Date
    Aug 2006
    Location
    Vancouver
    Posts
    4,948

    Default

    Stick with basic fonts and keep your text as simple as you can in general. Read this.
    http://www.gfxvoid.com/forums/showthread.php?t=24396




    Thanks.
    Prick.


  3. #3
    Join Date
    Apr 2009
    Location
    AZ
    Posts
    659

    Default

    the word gears is too blended and hard to see smudging on right isnt blended fully but its looking pretty good

  4. #4

    Default

    Quote Originally Posted by Dark Method View Post
    Stick with basic fonts and keep your text as simple as you can in general. Read this.
    http://www.gfxvoid.com/forums/showthread.php?t=24396
    Well as you can see in my currents my text is fine I tried for a different look but failed miserably..

    As for the smudging Ill fix it tomorrow as best as I can.. Thanks m8s(:
    E: Should I make bolder colors or are the colors here good?
    Last edited by Bluiceflamez; 04-20-2009 at 11:32 PM.


  5. #5

    Default

    Bump.
    Need more C&C if possible o.o.


  6. #6
    Join Date
    Oct 2008
    Location
    Australia
    Posts
    219

    Default

    Hmm.. Some of the smudging is quite raw. Sorry.

  7. #7
    Join Date
    May 2008
    Posts
    437

    Default

    Over smudged. Sorry bro, it's not for me.






  8. #8
    Join Date
    Apr 2009
    Location
    New Zealand
    Posts
    123

    Default

    Yeah like they said. Too much smudging. Hoping to see the fixed version soon :O The colours are good don't worry about it



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  9. #9

    Default



    Edited.


  10. #10
    Join Date
    Jan 2007
    Location
    Minnesota
    Posts
    5,091

    Default

    IMO need to work on the test. the placement is wayy off. Move it out of the corner. It's not somethign to be seperated form the rest of the sig! it's the icing on the cake move it to the center.

    IMo i think the BG does not match the render. the render is BRIGHT BIRGHT. The bg in general is pretty dark and it kind of creates this like halo of where the BG ends and the render starts. I'd say overrlap ontop of the renderand make that halo disapear.

    Not too bad though Doo light the smudging.


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