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Thread: carnage....

  1. #1
    Join Date
    Aug 2009
    Posts
    33

    Default carnage....



    i used some of DOM's tut...

    CnC please



    embrace your dreams......

  2. #2
    Join Date
    Aug 2009
    Posts
    48

    Default

    move text closer to render to help with the flow. IMO
    -from joekz tut-

  3. #3
    Join Date
    Dec 2005
    Location
    FLORIDA!?
    Posts
    989

    Default

    ^ then the right side will be empty.

    colors are flat/monotone.

    just diversify the tag a bit and its good to GO-GO =P before u KNOW-OW!


  4. #4
    Join Date
    Jul 2009
    Location
    Brooklyn, New York
    Posts
    1,604

    Default

    Quote Originally Posted by .blueflare View Post
    ^ then the right side will be empty.

    colors are flat/monotone.

    just diversify the tag a bit and its good to GO-GO =P before u KNOW-OW!
    lulwut???

    btw I forgot to comment the sig.
    Bring text closser then crop off most of the empty space
    Last edited by Dom; 09-01-2009 at 04:08 AM.

    My Three Rules Of Making a Sig Flow, Lighting and Depth


  5. #5
    Join Date
    Aug 2009
    Posts
    48

    Default

    yeah but then thats where you add either another stock, a c4d, or just some lighintg. but im not good at text so... lol.
    -from joekz tut-

  6. #6
    Join Date
    Nov 2008
    Location
    Hotel California..... :]
    Posts
    181

    Default

    Add some texturing into the smudging to give it that oo ebil feel. I use it was darker since it's venom or I think it is..

  7. #7

    Default

    Change the text but keep everything else as it is i like it
    [RIGHT]



  8. #8
    Join Date
    Nov 2008
    Location
    Costa Rica
    Posts
    264

    Default

    It looks good imo... but u should change the text...
    .:|Favorite|:. - - - - - .:Newest:.

  9. #9

    Default

    It isnt that bad!
    [RIGHT]



  10. #10
    Join Date
    Jun 2009
    Posts
    66

    Default

    i love the depth and the lighting. text placement works perfectly here

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