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Thread: Half Life

  1. #1
    Join Date
    Jun 2009
    Location
    Bracknell, England.
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    766

    Default Half Life



    Usual drill plz guys =)


  2. #2

    Default

    Mm, i think it would look better with bubbles behind him not so blurred? :\ Otherwise the depth is amazing to me. GJ.


    | _xDeviLx_ |
    j2-designs.com

  3. #3
    Join Date
    Jun 2009
    Location
    Bracknell, England.
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    Default

    i dnt like huge amounts of fx in my sigs i prefer them to look clean =) and Depth seems to be the only thing i'm actually decent at in Sigs haha


  4. #4
    Join Date
    Sep 2009
    Location
    New Jersey
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    4,752

    Default

    Looks Okk Could be Better...
    Not so much FX


  5. #5
    Join Date
    Jun 2009
    Location
    Bracknell, England.
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    766

    Default

    You mean there aren't many effects or there are too many. I think u mean the first if so please look at my second post. Are there really no more?


  6. #6

    Default

    ITS A LIL PLAIN NICE EFFECTS REGARDING TEXT BUT TRY TO ADD AND FILL THE BLACNK AREA. NICE RENDER SEEN ALREDAY HERE. G JOB



    "You can delay but time will not"

  7. #7
    Join Date
    Sep 2009
    Location
    The Netherlands
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    1,732

    Default

    I say: try to put more effects in this.
    If you say I am bad at making effects, and you don't make any in your sig then you won't learn to make cool effects
    This sig has a nice depht but too much free space IMO.
    KIU




  8. #8
    Join Date
    Jan 2010
    Posts
    403

    Default

    What's wrong with you guys? Not all sigs need tons of fx to make them look great, it depends on the type of sig you're trying to accomplish.

    As for your sigeh if you're not gonna put a lot of FX then concentrate on making everything else look great.

    First problem is that, you have pink/purple-ish colors on the bottom, then a grey background, and some random yellow brushing from what I can tell.

    What I'm trying to say is balance the colors. Also, look at your render, it kinda looks as if lighting was striking from the top of his head, try to create a light source there so the lighting looks more natural.

    As for the colors play around with hue/saturation, and selective color after chosing gradients.


  9. #9
    Join Date
    Jun 2009
    Location
    Bracknell, England.
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    766

    Default

    ^ you see thats useful CnC lol
    ty Kotora. Will have a look, however the Yellow was actually from the smudged render and i've just accepted it a bit, its come from the Lamda and yellow around it. As for the LS though i believe thats where it was in the stock (roughly) i'll have a look at it again cos it's been a while since i played with tht stock. Thanks for the comments guys.


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