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Thread: Half-Life

  1. #1
    Join Date
    May 2009
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    Reichstag
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    345

    Default Half-Life

    still experimenting with lighting a bit

  2. #2
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    Dec 2009
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    Netherlands
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    Default

    Amazing lighting on the right but it's a bit odd that the left is dark even tho the light should reach that area aswell... other then that it's great imo.

  3. #3
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    Oct 2009
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    Default

    dope as always dron

  4. #4
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    May 2009
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    Default

    thanx Krit, gald you like my stuff!

  5. #5
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    Jun 2010
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    81

    Default

    Good job!
    -K

  6. #6
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    May 2009
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    Que?
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    Default

    I hope you are beginning to see that blurring BGs don't always create depth and proper lighting and contrast does that even better Lighting is way better, however the arrangement of the element seems out of place. Also work on your contrast and lighting still needs work on. Work on your contrast. KEep at it mate!

    Quote Originally Posted by Slave
    takken, you sweet boy you, i could eat you 6^

  7. #7
    Join Date
    May 2009
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    Reichstag
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    Default

    thanx takken, ill deff work on that..theres a reason why i left it that smooth tho i wanted to create something like 'dust in a fog' effect, which you get in some old construction sites lol if you move something around - dust rises air becomes filled with dust which get hit by light and i think it looks cool, but i couldnt find texture for dust lol..anyways you prolly think wtf im talking about. Thanx for good cnc!

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