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  1. #1
    Join Date
    Aug 2010
    Location
    Ohio
    Posts
    185

    Default New Avenger's Spiderman





  2. #2
    Join Date
    Aug 2010
    Location
    Ohio
    Posts
    185

    Default

    bump




  3. #3
    Join Date
    Aug 2010
    Location
    Ohio
    Posts
    185

    Default

    is his spiderman tag too bad to cnc?




  4. #4
    Join Date
    May 2010
    Posts
    1,942

    Default

    My honest opinion, don't get frustrated.

    This looks really bad, imo.

    - You have too many random things sticking

    - You have created no flow or even a sense of flow, I can see you tried to on the left side, but that died out on the right side

    - Your colors don't compliment each other at all

    - Text placement is cool, but the color of the text is off

    - I have no clue what you did to the render, but it looks bad.

    If you're going to use multiple colors like that, then they must somewhat match your render.

    I can see you tried to do that, with the red and the yellow, but it isn't working because the colors on the render itself are very dull. Probably because there's white over it.

    Imo, the render coming from the top looks weird, you should've placed it somewhat centered.

    Kiu.
    Last edited by Derosion; 08-20-2010 at 12:51 AM.






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  5. #5
    Join Date
    Apr 2009
    Location
    Boston, MA.
    Posts
    234

    Default

    Theres no flow. The render looks stretched and LQ. I dont understand the blurring around your focals. Focal needs to be blended in moreIf it is to create depth, then it isnt working.

    My way of creating depth (very cheap way but it works)

    Create a new layer> apply image> filter> blur> Gaussian blur.

    Then erase the layer off the focal. BUT leave the majority of the background blurred. If you look at my current sig, you will see things like the bookcase is not blurred, giving the focal more depth. Also, to make your sig POP, add a sharpening layer.

    Create new layer> apply image> filter> sharpen.

    You can erase the sharpening like you did the blurring. But, leave the focal as is, and try erasing some of the background.

    I hope I see that you tried these in your next sig. kiu
    Latest:

  6. #6
    Join Date
    Mar 2009
    Posts
    2,831

    Default

    Please do not double bump a post, patience will produce better cnc, not rushed opinions based on a bump.

    As for the sig. I agree with the above critiques, and would also suggest losing the text on this one, most often text on a slant is gonna hurt more than help unless its blended in well. The thing that stands out first is the render because it seems out of place with the bg. Try adding a gradient map or photo filter over the top layer to help blend the contrasting colors. The render quality will almost always determine the quality of the final product too. Start with a HQ render and if you have to resize it hold down the Shift key when you are dragging the corner down or up to retain full quality of the original.

  7. #7
    Join Date
    Aug 2010
    Location
    Ohio
    Posts
    185

    Default

    ok sorry guys, for the double posting and for sucking at tag making, i think im done here. its been a fun ride, but it seems i need to read and memorize more tuts and practice alot more, i dont fit in here atm maybe i will be back but then again maybe not. again im sorry for being a bother and a noob.




  8. #8
    Join Date
    Sep 2009
    Location
    nanananannannanan , bat- england
    Posts
    1,729

    Default

    i dont see why you should leave
    try and keep your bakgrounds simple
    dont add c4d's as background yet
    just use them as layers for effects( so change layer mode to linear dodge for example)
    you do try to blend stuff but you overuse the rubber imo
    its sad to hear that you are leaving but gl on improving and i hope you come back (:

  9. #9
    Join Date
    Jul 2009
    Location
    Brooklyn, New York
    Posts
    1,604

    Default

    Bro if you leave it'll hurt you. This site is great for helping people from the ground up everyone starts off a noob.

    EDIT- Dont expect to be good right off the bat, look at other people's work for ideas and inspiration.
    Last edited by DR809; 08-20-2010 at 05:00 PM.

    My Three Rules Of Making a Sig Flow, Lighting and Depth


  10. #10
    Join Date
    Aug 2010
    Location
    Ohio
    Posts
    185

    Default

    i really dont have the time to commit to quality gfx art, as you can see im not getting any better. Thanks, and know this site is awesome and everyone here is great and a wealth of knowledge but i have to respectully take a leave of absence from here.




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