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Thread: spiderman sig

  1. #1
    Join Date
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    nanananannannanan , bat- england
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    Default spiderman sig

    i never really use noticeable smudge in sigs
    and i never really do them black and white
    i was just testing stuff


    cnc and some tips and tricks if you would

  2. #2
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    Jul 2010
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    Default

    Quote Originally Posted by ketg View Post
    i never really use noticeable smudge in sigs
    and i never really do them black and white
    i was just testing stuff


    cnc and some tips and tricks if you would
    The right side is too foggy compared to the left, you need some solid elements in there, I think.

    The BnW isn't really doing it for me either, I tend to find BnW is just a lazy way to avoid having to pick colors. Personally, I've never really liked it in tag form, and I've barely ever seen it used for any real purpose, to be honest. I would recommend upping your contrast/brightness a bit, to bring out the whites (especially on the eyes/face), it's too grey currently.






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  3. #3
    Join Date
    May 2010
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    Default

    C4D looks too obvious and needs more blending.

    Way too plain and boring on the right side. Yes, as Vicious Zen said, the sides in comparison are completely different.

    Imo, this isn't really black and white, it's more of a greyscale and in this tag, it isn't working out.

    Kiu!






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  4. #4
    Join Date
    Aug 2010
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    Default

    Up the contrast so there's actually some black and white in it. Its all different shades of gray.


    = Monroe Smith IV

    = skeetonbeezies

  5. #5
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    Sep 2009
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    nanananannannanan , bat- england
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    Default

    Quote Originally Posted by Mega View Post
    C4D looks too obvious and needs more blending.

    Way too plain and boring on the right side. Yes, as Vicious Zen said, the sides in comparison are completely different.

    Imo, this isn't really black and white, it's more of a greyscale and in this tag, it isn't working out.

    Kiu!
    yh i dont like this tag either XD
    i wont try the smudging on one side and i'll try your c4d blending idea

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