GFXVoid Graphic Design Forum

Remove Text Formatting
Loading...

» Online Users: 2,512

0 members and 2,512 guests
No Members online

» Site Navigation

 > FAQ

» Stats

Members: 35,443
Threads: 103,072
Posts: 826,684
Top Poster: cc.RadillacVIII (7,429)
Welcome to our newest member, Lekelindids
Results 1 to 5 of 5

Thread: The Escape

  1. #1
    Join Date
    Mar 2010
    Location
    Where I'm needed.
    Posts
    94

    Unhappy The Escape

    This sig made me kinda sad. I really wanted to make a sig for this render (By RadillacVIII BTW) but I don't think I even did it justice.

    Anywho I made this sig using only stuff from the Official GFX Void August Resource Pack

    C&C Please.




  2. #2
    Join Date
    Jul 2009
    Location
    Brooklyn, New York
    Posts
    1,604

    Default

    You burred out the effects bro why?? imo it wouldve been better.
    as a matter of fact everything is a bit over blurred(i shouldnt talk since i do it every once in a while) but still yeah wouldve been better if everything wasnt blurred.

    My Three Rules Of Making a Sig Flow, Lighting and Depth


  3. #3
    Join Date
    Mar 2010
    Location
    Where I'm needed.
    Posts
    94

    Default

    its not an effect c4d being used. I blurred it to try to simulate distance but its seems I've gone a bit over board. (loves me some gaussian blur )



    This is what it looks like sharpened (wish I could easily control how sharpness like you can with blur)



  4. #4
    Join Date
    Jul 2009
    Location
    Brooklyn, New York
    Posts
    1,604

    Default

    lol you can control sharpness, smart sharpen filter. anyways (i stole this from someone but i forgot who) pretend you are look out the window and notice how clear things are compared to farther distances.
    edit- also notice the size of things

    My Three Rules Of Making a Sig Flow, Lighting and Depth


  5. #5
    Join Date
    Apr 2010
    Location
    NC ftw!!
    Posts
    156

    Default

    Even with the above statements, I think you have possibly opened you a door as to where you can build on here. Suggesting first that you bring your focal, or the main parts of the render, back to more sharpened and crisp aspect. But since the bg is blurred already, overlays and such will be tricky if not a bitch. But with the right add ons and effects...you can have something pretty sweet looking while still keeping the distanced effect you have already started.

Similar Threads

  1. Escape
    By kiros in forum Sigs & Manips
    Replies: 4
    Last Post: 08-19-2009, 03:24 PM
  2. Escape
    By cC.Midway in forum Sigs & Manips
    Replies: 8
    Last Post: 04-12-2009, 10:47 AM
  3. escape
    By SSSSK in forum Sigs & Manips
    Replies: 4
    Last Post: 04-09-2009, 06:39 AM
  4. EscapE
    By BonesMa in forum Sigs & Manips
    Replies: 6
    Last Post: 01-11-2009, 07:53 AM
  5. Escape
    By Chris in forum Digital Art
    Replies: 5
    Last Post: 06-27-2007, 11:28 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Powered by vBadvanced CMPS v4.1.1