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  1. #1
    Join Date
    Sep 2009
    Location
    Sweden
    Posts
    727

    Default Brushing up on smudging

    Trying to get back some of my smudging skillz so here a try at it:

    b&w


    Normal
    It's always in dark caves!
    Heroes aren't borne, they are cornered!
    Thx UnDeRoAtH






  2. #2
    Join Date
    Dec 2006
    Posts
    5,223

    Default

    looks more grunge then smudge but looks nice bro light source is weired,
    the c4d looks ok nice flow good depth b/w because colors just don't look right with this render used . gl and kiu m8


  3. #3
    Join Date
    Jan 2011
    Posts
    144

    Default

    It looks fairly messy, which I like. As said above, there is more of a grungy effect going on rather then plain smudge.

  4. #4

    Default

    pretty good.

    i would suggest adding a black and white gradient map on it and setting it to soft light or overlay.

  5. #5
    Join Date
    Sep 2009
    Location
    Sweden
    Posts
    727

    Default

    Quote Originally Posted by sirenzo View Post
    looks more grunge then smudge but looks nice bro light source is weired,
    the c4d looks ok nice flow good depth b/w because colors just don't look right with this render used . gl and kiu m8
    Probably because i forgot to add a light source xD havent made a sig in months so im rusty as hell now.

    and its all 100% smudging + ofc 2 c4ds ^^
    It's always in dark caves!
    Heroes aren't borne, they are cornered!
    Thx UnDeRoAtH






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