GFXVoid Graphic Design Forum

Remove Text Formatting
Loading...

» Online Users: 237

0 members and 237 guests
No Members online

» Site Navigation

 > FAQ

» Stats

Members: 35,443
Threads: 103,072
Posts: 826,684
Top Poster: cc.RadillacVIII (7,429)
Welcome to our newest member, Lekelindids
Page 1 of 2 12 LastLast
Results 1 to 10 of 11

Thread: Bellatrix

  1. #1
    Join Date
    May 2010
    Location
    Australia
    Posts
    1,223

    Default Bellatrix

    Yes after my short break I decided to make a signature. TBH I think it is one of my better ones.

    Would love to hear some feedback

  2. #2
    Join Date
    Dec 2006
    Posts
    5,223

    Default

    it could use a light source above the right side but left of her head it seems
    not sure whats going on with just one round clipping mask ? on the left side of your tag seem lonely try adding some more and possibly a bit more depth wouldn't hurt . but i like the concept kiu m8


  3. #3
    Join Date
    May 2010
    Location
    Australia
    Posts
    1,223

    Default

    thanks for that. Yeah it looks kinda awkward haha. Will see how some more look or might just scrap it. And yeah I probably will add a bit of lighting on the right

  4. #4
    Join Date
    May 2008
    Location
    Good ol' Pennsylvania
    Posts
    893

    Default

    I'm not sure about the clipping masks, just seem rather random.
    Also, as mentioned, you may want to work on lighting, not just adding a light source, but also adding some to the render itself, such as green under her chin.
    I do like the compo and the green effects are nice, the background matches and has some depth which is great.
    It's a good tag mate, just a few small things here and there.

  5. #5
    Join Date
    May 2010
    Location
    Australia
    Posts
    1,223

    Default

    thanks a lot Gallagher.
    You reckon green under her chin? Don't think I can execute that so well. Will probably end up looking terrible haha. Gotta work on my clippage I know :P

    I'll see what I can do to fix it up

    Btw watching you on DeviantART now (:

  6. #6
    Join Date
    May 2008
    Location
    Good ol' Pennsylvania
    Posts
    893

    Default

    Quote Originally Posted by Slayerplayer View Post
    thanks a lot Gallagher.
    You reckon green under her chin? Don't think I can execute that so well. Will probably end up looking terrible haha. Gotta work on my clippage I know :P

    I'll see what I can do to fix it up

    Btw watching you on DeviantART now (:
    My pleasure, mind you the green lighting doesn't have to be under her chin perse, just an idea / example.

    Thanks so much, haven't been on dA today yet, but thanks again and for the heads up, I appreciate it.

  7. #7
    Join Date
    May 2010
    Location
    Australia
    Posts
    1,223

    Default

    haha ok I'll see what I can do.
    and no problem :P

  8. #8
    Join Date
    Jan 2011
    Location
    Houston/Huntsville, TX
    Posts
    412

    Default

    I can dig it. I don't know about the round clipping mask though. Maybe add more? I love the whole green feel to it though and I absolutely love the lines. Nice flow.

  9. #9
    Join Date
    Nov 2010
    Posts
    301

    Default

    I see what you were going for with the orbs..but I think you need to add a little detail to them for it to work...(sawa tut once about incorperating them into a c4d..if I can find it I will pm you the link)

    As sir said the right side is a little empty...but great job and def kiu

  10. #10
    Join Date
    May 2010
    Location
    Australia
    Posts
    1,223

    Default

    Thanks Anthony! I'll see what I can do.

    Thanks avatar. would love to see the tut. I honestly don't think I can do much to the right with out it looking strange so I might leave it like that.

    Thanks heaps for the comments guys. Anymore would be appreciated

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Powered by vBadvanced CMPS v4.1.1