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Thread: Another Try

  1. #1
    Join Date
    Dec 2010
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    Default Another Try

    Well another try at making a good sig. . .CnC please

  2. #2
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    Default CnC

    Quote Originally Posted by Kinetics View Post
    Kinetics I've been seeing a lot of your recent signatures and you have been showing growth and potential for even more growth left and right. This signature right here even though you lacked execution the concept is that of a very high classed signature. I will try to explain to you ways of not "fixing" because it isn't broken but ways of "adjusting" certain effects.

    First your concept is really awesome. This sort of style is something that I would totally do, maybe that's why I like this Tag a bit more above the others. The Orbs being covered by C4D's is also pretty cool.

    Some things that I would tell you to adjust are your; Focal, Orbs, C4D placement, Gradient mapping, Vibrance levels and Photo filtering.

    Focal:
    Your Focal is in the middle, it's never good to have your focal in the middle. Whenever you make a signature or any piece of work it's always best to follow the "Rule of 3rd" http://en.wikipedia.org/wiki/Rule_of_thirds. This will not only increase your focal on full-body/upper-body signatures but it will also help a lot with depth. Remember that the primary goal of using the rule of 3rd is to place your focal (part that you want people to focus on, primarily the renders upper body) where the lines cross.

    Vibrance Levels:
    See this piece is really bright because of the background, so if you lower the shine and the colors down a bit and turn it into a "dull" colored signature this puppy will lose it's "hard color" look and will look even better. I believe that even by just doing this step the Tag will look much better, you don't even have to do much to it.

    Orbs:
    Your orbs look a bit big...and though that's not all bad, it just makes it harder for you to be able to blend them in better with the background. Remember that when adding orbs the best way to make them look like "energy spots" is by covering most of their outline to remove that "3D" look. The best way of covering up most of their outline is by placing your C4D's around the edge of the entire thing or using a small hard brush yo "extend" your C4D's coverage zone.

    C4D placement:
    See, in this case your have some C4D's that work with the signature. The upper right hand corner C4D would work wonders for you if you would have had placed it in the upper left hand corner, it would have added an extra effect to the signature. The end result would have looked as if that was coming off his hand or/and as if he was controlling it.

    Gradient Mapping:
    The red from the background and the red from the renders clothing are a bit different, not by much but by enough to be able to tell with a single glimpse. If you set a Red+Black gradient map on normal, then lower it's opacity until the render looks like those orbs are emitting light to his skin/clothe then it will look blended in. Which brings us to gradient blending, even though the tag is red and black, you don't want to use just red and black to blend the colors in, you want to try using light blue and black to even out tones etc.

    Last but not least Photo Filtering.
    When using 2D renders it's always a good idea to use Photo Filters because the skin can take weird colors or even burn (white spots) if you adjust it too much. Although people confuse Photo filtering with Gradient mapping, they both have different effects and affect the signature in different ways. While a gradient map changes the tone of two objects, the filter will even them out. In this case if you use a soft green filter it will even out your tones by a lot because it's never good to have too much red in a tag.

    Good luck, keep it up and hope to see more from you.
    Last edited by Synsational; 06-21-2011 at 03:57 AM.

  3. #3
    Gaaf's Avatar
    Gaaf is offline Fight Club is closed..

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    Holy shit kinetic's u getting better with evry tag I see
    This reminds me a bit of liquids old style
    U got to fix up the c4d's at the red bubble's the look partly erased now.
    Next time try to bring in a centrain flow in the c4d to that matches the render.
    Im also missing some blending, the render looks pasted on it now.
    anyways keep it up dude u realy getting better

    EDIT: sorry syn didnt saw yours. im sure u give better cnc

  4. #4
    Join Date
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    Quote Originally Posted by Syn View Post
    Kinetics I've been seeing a lot of your recent signatures and you have been showing growth and potential for even more growth left and right. This signature right here even though you lacked execution the concept is that of a very high classed signature. I will try to explain to you ways of not "fixing" because it isn't broken but ways of "adjusting" certain effects.

    First your concept is really awesome. This sort of style is something that I would totally do, maybe that's why I like this Tag a bit more above the others. The Orbs being covered by C4D's is also pretty cool.

    Some things that I would tell you to adjust are your; Focal, Orbs, C4D placement, Gradient mapping, Vibrance levels and Photo filtering.

    Focal:
    Your Focal is in the middle, it's never good to have your focal in the middle. Whenever you make a signature or any piece of work it's always best to follow the "Rule of 3rd" http://en.wikipedia.org/wiki/Rule_of_thirds. This will not only increase your focal on full-body/upper-body signatures but it will also help a lot with depth. Remember that the primary goal of using the rule of 3rd is to place your focal (part that you want people to focus on, primarily the renders upper body) where the lines cross.

    Vibrance Levels:
    See this piece is really bright because of the background, so if you lower the shine and the colors down a bit and turn it into a "dull" colored signature this puppy will lose it's "hard color" look and will look even better. I believe that even by just doing this step the Tag will look much better, you don't even have to do much to it.

    Orbs:
    Your orbs look a bit big...and though that's not all bad, it just makes it harder for you to be able to blend them in better with the background. Remember that when adding orbs the best way to make them look like "energy spots" is by covering most of their outline to remove that "3D" look. The best way of covering up most of their outline is by placing your C4D's around the edge of the entire thing or using a small hard brush yo "extend" your C4D's coverage zone.

    C4D placement:
    See, in this case your have some C4D's that work with the signature. The upper right hand corner C4D would work wonders for you if you would have had placed it in the upper left hand corner, it would have added an extra effect to the signature. The end result would have looked as if that was coming off his hand or/and as if he was controlling it.

    Gradient Mapping:
    The red from the background and the red from the renders clothing are a bit different, not by much but by enough to be able to tell with a single glimpse. If you set a Red+Black gradient map on normal, then lower it's opacity until the render looks like those orbs are emitting light to his skin/clothe then it will look blended in. Which brings us to gradient blending, even though the tag is red and black, you don't want to use just red and black to blend the colors in, you want to try using light blue and black to even out tones etc.

    Last but not least Photo Filtering.
    When using 2D renders it's always a good idea to use Photo Filters because the skin can take weird colors or even burn (white spots) if you adjust it too much. Although people confuse Photo filtering with Gradient mapping, they both have different effects and affect the signature in different ways. While a gradient map changes the tone of two objects, the filter will even them out. In this case if you use a soft green filter it will even out your tones by a lot because it's never good to have too much red in a tag.

    Good luck, keep it up and hope to see more from you.
    Holy shit man, thanks I will work on this stuff later on today
    Quote Originally Posted by Gaaf View Post
    Holy shit kinetic's u getting better with evry tag I see
    This reminds me a bit of liquids old style
    U got to fix up the c4d's at the red bubble's the look partly erased now.
    Next time try to bring in a centrain flow in the c4d to that matches the render.
    Im also missing some blending, the render looks pasted on it now.
    anyways keep it up dude u realy getting better

    EDIT: sorry syn didnt saw yours. im sure u give better cnc
    Yeah i saw one of liquids old sigs and was like DAMN so i tried to make one like it

  5. #5
    Join Date
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    Not bad work on the lighting and darkening, normally with this style you darken the whole tag abit except the lighting and dodge the lighting to bring it out more. also work on your circles they look too plain and boring get some fracts and bubbles on there. Also best thing to do to get used to this style is either ask Erick (Liquid) to have a couple of his psd's He did this with me so i could get a grip of it. Or you could have a look in the PSD section or @ my dA as i have a couple of psd's on this style.
    But i see alot of improvement in you mate gj

  6. #6
    Join Date
    Dec 2006
    Posts
    5,223

    Default

    your improving m8 i won't give any cnc because my comrades already did and beside i think i did in the sg lol

    dude you should post a before and after tag :P love your recent stuff bud.


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