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  1. #1
    Join Date
    Feb 2007
    Location
    coventry
    Posts
    14

    Default crushing machine

    created awhile ago-
    used c4d and swift3d
    just random stuff and nonsense really but as new here thought better get some posts under my belt


  2. #2
    Join Date
    Feb 2005
    Location
    Fort Wayne, Indiana
    Posts
    7,057

    Default

    Pretty interesting! I like it. Love the nice straight lines...then CHOAS! lol. Good stuff! *thumbs up*

  3. #3
    Join Date
    Jun 2006
    Posts
    626

    Default

    just doesnt look right to me

  4. #4
    Join Date
    Feb 2005
    Location
    Fort Wayne, Indiana
    Posts
    7,057

    Default

    It's like cell shading graphics, it's a required taste. I love it =D

  5. #5
    Join Date
    Jun 2006
    Posts
    626

    Default

    i can appreciate the complexity, and i can see he spent some time on this. but... i dont know

  6. #6
    Join Date
    Jan 2005
    Location
    Wiltshire.England
    Posts
    6,351

    Default

    I quite like it man. Some "shinier" parts would look wicked


  7. #7
    Join Date
    Oct 2006
    Location
    Massachusetts, USA
    Posts
    688

    Default

    very nice! I like this alot

    XBOX Live Gamertag: Merc 106




  8. #8
    Join Date
    Jun 2005
    Posts
    4,178

    Default

    In my view it looks like it took a lot of skill and time, but it does not pay off i dont like it.

  9. #9
    Join Date
    Feb 2007
    Location
    coventry
    Posts
    14

    Default

    cheers for comments,
    like i said alot of it is just random- created lots of 3d objects in c4d then just shoved them together in swift3d
    think a good way to learn for someone like me who doesnt really bother with tuts- hit and miss!!!!!!
    soemtimes it works, othertimes- meh no one died

  10. #10
    Join Date
    Jun 2005
    Location
    Manchester, Uk
    Posts
    4,648

    Default

    ..or so you thought..






    yeah it's alright, but again not very interesting to me..
    deaz\dxloa\dxedr



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