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  1. #1
    Join Date
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    Default Testing HDR Maps

    Testing some HDR maps and materials. Don't just the shapes/models they are just used for testing the materials.




  2. #2
    Join Date
    Mar 2005
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    Default

    i dont know how well the effect has worked, maybe render it in high/med/dark all from the same perspective and animate the 3 images to blend so we can see the difference.


  3. #3
    Join Date
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    Default

    how did you do those models =| Its like a moibus strip =|

    Do you know the best setup for an hdr? Add it to a material in the lumi channel, with no other channels on. Then add that to the sky object. Add a compositing tag to the sky to remove from camera view, and finally add a relfective material to the object.

    And I can only see the reflections of the object, not the hdr, is it quite a plain hdr?

  4. #4
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    Default

    Its a blurred hdr. so yeah its quite plain. But the concept is there and works.

  5. #5
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    Kay cool. Now howd you do the objects?

  6. #6
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    Default

    They are torus knots, extended primatives.

  7. #7
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    Default

    You are using c4d?

    I dont have extended prims. =/

    And I knew they were torus knots (well, the first) but I thought youd either made them (heh) or downloaded them.

    I tried making a klein bottle once, and got really confused.

  8. #8
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    Default

    Its 3DSMax.

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