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Here is what you will end up with:

First, start of by creating a new platonic object ( Object->Primative->Platonic ). Under the object coniguring box, set up your setings like this (it will be on the bottom right)

now press "C" and select the polygon tool ( far left, center - looks like a blue grid with white squares outlined in red.)
right click on your object and click on "matrix extrude" ( or you can go to Structure->Matrix Extrude )
now set up your "Matrix Extrude" settings as followed:

By now, you should have an odd looking render right, well, from here, add a hyper nurb (Object->NURBS->HyperNURB)
now drag your platonic object under your hypernurb, make sure that you have the arrow pointing downwards before you drop it.
and you're done, now press render ( the blue vase at the top, or ctrl+R )
now it should look something like this:

and by adding a material, you can get something like this:

hope you enjoyed this, sorry its not very good, it is my first tut, please leave some c&c.
and if you have any question, post here or contact me anytime.
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