Here is what you will end up with:




First, start of by creating a new platonic object ( Object->Primative->Platonic ). Under the object coniguring box, set up your setings like this (it will be on the bottom right)


now press "C" and select the polygon tool ( far left, center - looks like a blue grid with white squares outlined in red.)

right click on your object and click on "matrix extrude" ( or you can go to Structure->Matrix Extrude )

now set up your "Matrix Extrude" settings as followed:


By now, you should have an odd looking render right, well, from here, add a hyper nurb (Object->NURBS->HyperNURB)

now drag your platonic object under your hypernurb, make sure that you have the arrow pointing downwards before you drop it.

and you're done, now press render ( the blue vase at the top, or ctrl+R )

now it should look something like this:


and by adding a material, you can get something like this:


hope you enjoyed this, sorry its not very good, it is my first tut, please leave some c&c.

and if you have any question, post here or contact me anytime.