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gfx-v.PMI Sprite Sigs 2006...by >... 09-29-2006, 02:46 PM
-NuKe- Uh..no offense but I don't... 09-29-2006, 04:54 PM
gfx-v.PMI ^Good. Everyone is not... 10-01-2006, 12:45 PM
phantamines um, they are huge, in both kb... 10-01-2006, 01:55 PM
AcidGlow Your non animated ones are... 10-06-2006, 08:13 AM
Loken Think that the whole... 10-06-2006, 08:45 AM
gfx-v.PMI Cool. Thanks for the... 10-06-2006, 12:44 PM
AcidGlow You respond as if you think... 10-07-2006, 02:09 PM
Xtremerunnerars Uhm, you're sorta pretty good... 10-06-2006, 02:10 PM
Nightfire Xtremerunnerars don't bash... 10-06-2006, 03:22 PM
Xtremerunnerars Don't act high and mighty. ... 10-07-2006, 05:34 PM
  1. #1
    Join Date
    Sep 2006
    Posts
    30

    Default Sprite Sigs 2006...by > .PMI...

    I plan on making image sprites of King of the Fighters action and animated / stilled .GIFs, and incorporate a sig/tag collection of sorts. With or without full animation, and the sigs/tags will be sized according to all of the animation frames or size of the sprite. Nothing will be cropped or cut off at the borders. Full view according to the .GIFs size range and boundries. Here are three that I've crafted so far....



    V1 Unanimated PNG Version


    V2 Animated GIF Version











    As I'll make them, and produce the images, I'll add them to my Sig Gallery on my Site's Page, and/or herein and update 10 images per thread post here in this page...

    Big uppin's to all sprite artists, and also to those that have in this past week, asked me to make some Sprite Sigs/Tags, to see how I fair in that arena. :thumbsup: ...and thinking about what one individual said in one of his Sprite Threads in the Showroom, I'm starting to like "negative space", as well.


    As Far As The V1 & V2 Sprite Sigs...
    I was just shocked, that the first animated version that I made of this sig, the size was under 70KB...usually, it should have been greater. This one presented here is like 180KB....which is normal.

    Some folks would just drop a background as an underlayer...but, this one was tricky. If I would have done that, his legs and body would be over the brushes and the C4D parts. I wanted to keep it true to the 1st sig, the unanimated version, and have his body blend in and be interworked within the brushes and C4D's...so, ImageReady was used, and instead of placing each animation frame in one by one, I just linked the entire animation of frames, drag/dropped, and placed the linked line of animation frames in the same space as the unanimated sprite. Then, I went through all 49 frames/layers of animation, and turned them all on, according to the animation flows.

    Took me about 30 minutes for that...So, now you not only have the RED as the focal point, but the animation which will keep your visuals stayed on that area, namely the main sprited character used in this signature...
    Last edited by gfx-v.PMI; 10-01-2006 at 12:49 PM. Reason: ...added 2more Sprite Sigs...to the thread...

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