That is some awesome texture mapping, bravo on being able to make the stuff look good from low poly models. Looks like you spent a lot of time on the girl but almost none on the bg. Also you shoud make the skeleton have more pivots so you can morph it to fit the curve of the tunnel. The hans and feet just don't quite match the curve. What was the render time on this btw and what did you use to model/texture/render it. And yes you should use a different program for each as i am learning the hard way.