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Thread: Martyrish

  1. #11
    Join Date
    Jul 2007
    Location
    Lithuania
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    3,611

    Default

    hmm. if you added a lot of work to it so please tut
    but if you added only few effects, I see only twirl...
    dunno.. heh this looks for me like only 2 minutes work.. I can really misunderstood the work of sig, but... ech.. nice and simple work looks to me...



  2. #12
    Join Date
    Feb 2007
    Location
    American by birth, southern by the grace of God.
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    2,564

    Default

    lol everytime the sig gets better it hink its v4 that looks good

  3. #13
    Join Date
    Feb 2005
    Posts
    1,777

    Default

    Quote Originally Posted by Garis View Post
    hmm. if you added a lot of work to it so please tut
    but if you added only few effects, I see only twirl...
    dunno.. heh this looks for me like only 2 minutes work.. I can really misunderstood the work of sig, but... ech.. nice and simple work looks to me...
    That depends, most pieces of art that exist aren't necessarily hard
    to recreate. For example, your correct on one level that now since I
    know what I've done and know where to place my objects, choose
    my color, add enhance my effects and increase lighting, it probably
    wouldn't take that long.

    Though that really shouldn't be what guides you to create your
    artwork. Whether it's complex or not your goal should be around
    what is needed to create balance.

    What takes time, hence why this took me a few hours to create, is
    what colors are needed, where to place your render and where your
    focal point should be. What makes your artwork good normally
    depended on the basics, not the extra added in effects. Your piece
    should look good alone, such as my first one, and further perfected
    later on.

    My first version took the longest, while everyone thinks it's quite
    simple it took quite a bit of time to have the colors match and flow
    with the render without looking just shoved in. Also deciding what
    parts should be sharpened and other blurred to give more depth, and
    what parts should be taken out or left. Again this are fundamentals
    and don't require the use of many filters and or exotic brushes. I
    mean if your a painter this should come naturally, it's all about
    basically painted in the bg to match the render.

    Another thing, I try to stay away from downloaded brushes, fonts,
    and C4Ds. Actually I've never used a C4D, but a few brushes and
    fonts I do. Though by avoiding these it really makes it hard to
    create tutorials on such pieces of work since it's basically all about
    what you think looks best in what place. It's not just some filter
    you can add and oh it looks awsome right off the bat :P.

    Anyway hope this helps explain the process, and why I normally don't
    create tutorials.

    Oh btw I didn't not use the filter twirl, I brushed the bg myself, lol
    cuz using filters imo is almost like dowloaded brushes XD. Yeah I
    know I have a few hang ups :P.

  4. #14
    Join Date
    Jul 2007
    Location
    Lithuania
    Posts
    3,611

    Default

    heh.. wow... sorry for that I unrated your work.. you see.. heh, for me it looks little simple, but you see that I am wrong... Really sorry...



  5. #15
    Join Date
    Mar 2007
    Location
    Denmark
    Posts
    4,197

    Default

    Well the 4 version is just awesome man. I really would love to know some of your smugde settings they are nice. Its defentlig better with the smugde. also the text is simple yet beautiful. light source is soft and nice good job.




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